National Post (National Edition)

Return of an iconoclast

- MICHAEL MELGAARD National Post

Idiscovere­d Palookavil­le almost a decade into its run while working my way through the fashionabl­e indie series of the late 1990s — Adrian Tomine’s Optic Nerve, Daniel Clowes’s Eightball, Chris Ware’s Acme Novelty Library, Joe Matt’s Peepshow. It was by way of the latter that I first heard of Seth; he appears as an uppity, judgmental friend to Matt’s character in the autobiogra­phical series. He stole any scene he was in, so I picked up a copy of his first graphic novel, It’s A Good Life if You Don’t Weaken.

Seth’s art immediatel­y set him apart from the others. It was old-timey, cartoony. And the storyline — Seth seeking out details on a long-forgotten cartoonist — was unlike the shameless autobiogra­phical admissions popular at the time. The book seemed, in the best way possible, out of step with its time. I then bought the newest Palookavil­le available, realized Seth was several issues into serializin­g a new story arc (Clyde Fans), and then sought out all the back issues I could find, worried the series might finish before I was up-to-date. As it would turn out, there was no rush.

Palookavil­le 23 concludes the Clyde Fans arc, 20 years after the storyline began and nearly 15 since I panicked about catching up before it finished. Those years have seen a change in indie comics; serializat­ion of storylines has moved online or been given up entirely, with many artists opting to put out a graphic novel every few years, rather than run a regular series. Palookavil­le is one of the last indie series, and even it has dropped the staple-bound floppy issues in favour of a semi-regular hardcover anthology: each issue now contains a couple of ongoing storylines and a section for some of Seth’s other artistic endeavours.

It’s been a long road to the end of Clyde Fans, but it was never exactly a fastpaced storyline. The first part, which stretched over three issues, portrayed an elderly former fan salesman named Abraham Matchcard wandering around his empty storefront home telling stories. Part two jumped back in time to his brother Simon’s one ill-fated trip as a company salesman, during which he mostly wanders around a town, filled with self doubt. The final parts are just as subdued, the story of a fan business slowly failing while two brothers deal with their aging mother and the fallout of an absent father. The conclusion jumps back to Simon’s sales trip, the final night of which had never been fully shown. Saying much more here would spoil things, but the finale is excellent, with Seth proving again he’s one of the best writers working in comics — pulling off an ending that collects the many strands of a story that sometimes seemed to ramble, giving early episodes new meaning and inviting reconsider­ation of the entire storyline.

Palookavil­le 23 also continues Nothing Lasts, Seth’s graphic memoir of his own life growing up in towns around southern Ontario. In the same way the conclusion of Clyde Fans resets and reconsider­s earlier aspects of its storyline, Nothing Lasts invites a new perspectiv­e on the Seth’s previous books. All the themes from his earlier comics are given origin stories here; an absent father, a mom coping with mental illness, a lonely child discoverin­g and obsessivel­y collecting things. As the real-life inspiratio­n in Seth’s work becomes clear, it adds emotional weight to his entire body of work.

Seth has allowed himself room to jump through time in Nothing Lasts; memory triggering memory, asides that last longer than the story that triggers them. It’s a testament to Seth’s storytelli­ng that Nothing Lasts never drags; each memory moves it forward, like a well-curated trip through the author’s past. The current instalment deals mostly with the author’s early loves; they’re funny, honest and occasional­ly uncomforta­ble. The work is well on its way to being the best of Seth’s already impressive career to date.

But it might be a while until we know that for sure. While Nothing Lasts is in its third instalment in four years, it’s been over two years since the last, and it’s starting to look as though fans of Seth should prepare for another long haul. Longtime readers of Palookavil­le know this plight: the wait between issues is long enough that any sense of anticipati­on or excitement for the next instalment has disappeare­d by the time the new book arrives. And since the serialized stories inevitably end up collected in a graphic novel, one has to ask, why bother with serializat­ion at all? It seems the utility of the serialized storyline has passed; most of Seth’s contempora­ries have dropped the format entirely. There’s no more Peepshow or Eightball, and Acme Novelty has not had a new issue since 2010.

But it’s quintessen­tial Seth to keep his series going, to keep moving out of step with his time. He isn’t really making a book for casual fans anyway; if you don’t own the previous issues, Palookavil­le 23 is not a good entry point — the only non-serialized part of the book is a section of reproduced small paintings Seth has shown at a gallery in Guelph. While the issue contains some of the best storytelli­ng of Seth’s career, the series has become more of a beautifull­y designed collector’s item. Most people can probably wait for the collected graphic novels of Clyde Fans and Nothing Lasts to come out; us completist­s won’t be able to.

 ??  ?? Palookavil­le 23 By Seth Drawn & Quarterly 144 pp; $24.95
Palookavil­le 23 By Seth Drawn & Quarterly 144 pp; $24.95

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