National Post (National Edition)

NEW ADVENTURES IN SCIENCE FICTION

- Scott toBias

In the original film Westworld (1973), written and directed by an up-and-coming novelist named Michael Crichton, the Delos corporatio­n operates a kind of Disney World for depraved adults, a series of amusement parks where they can interact with uncannily lifelike robots in various environmen­ts.

The parks include Medievalwo­rld and Romanworld, but the bulk of the movie’s action takes place in Westworld, where visitors are invited to shoot at android attraction­s like the Gunslinger (Yul Brynner) without fear of retaliatio­n. All that changes when a technical glitch spreads through the parks like a virus, and suddenly the hosts are attacking the guests, not the other way around.

Of the many difference­s between Crichton’s Westworld and the HBO version, which started its second season last Sunday, the most telling is the hands. For all their technical brilliance, the engineers in Crichton’s film could never get the hands right: If visitors needed to tell who is and isn’t a robot, they could look at the conspicuou­s silicon rings around the joints and know they weren’t about to shoot (or otherwise violate) a human being.

That little detail might spoil the fantasy of a truly authentic Old West experience, but it’s also a clear line of demarcatio­n between human and machine. The Gunslinger is plainly a robot, and when it goes haywire, there’s nothing morally wrong about killing it.

The hosts in HBO’s Westworld are not only seamless humanoids, but from the start, they’ve been more complex and sympatheti­c than their fleshand-blood counterpar­ts, who are consumed by pettiness, egotism, cruelty, greed and the other vices that come with being human. They also represent a profound shift in how the culture is coming to terms with artificial intelligen­ce — a change that’s reflected, too, in Steven Spielberg’s recent Ready Player One, which grafts an entirely habitable virtual world that co-exists seamlessly with the real one.

There are more connection­s between the two works, which both draw heavily from the screen science fiction of the past but update it for a radically changed world. Spielberg directed Jurassic Park from Crichton’s 1990 novel, and we can see the original 1973 Westworld as a proto-Jurassic Park for Crichton, an early runthrough of the chaos theory that would upend an amusement doesn’t need us anymore.

Less than a month ago, the screen adaptation of Ernest Cline’s novel Ready Player One also reflected on the past and present, and how our relationsh­ip with machines has changed. By 2045, when the film opens, humans have rendered the planet virtually uninhabita­ble, a dystopia in which American cities are endless slums and the have-nots, like its hero, Wade Watts, are relegated to rickety trailer-park towers.

Their only escape is a virtual world called the OASIS, a pristine and endlessly malleable than any human.” In the latter, a military supercompu­ter has to be talked down from starting World War III. They’re not threatenin­g to create new, superior worlds, like the OASIS or a Westworld run by the hosts. They’re threatenin­g to obliterate the ones we have.

The new season of Westworld opens with the androids still in revolt against their human oppressors, but should they prevail, what will they do with their freedom? Perhaps they’ll enslave or destroy, just like the faceless CPUs in Tron and WarGames, or continue on a path of bloody revenge, like the Gunslinger in Crichton’s version. But it’s more likely that they’ll have to think about the future, too, and what the world will look like once they lay claim to it.

In this Western environmen­t, they’re the new pioneers, running roughshod over the natives and seizing territory for themselves. It’s now their responsibi­lity to figure out where their newfound agency takes them, and to live with the terrible mistakes they’ll surely make along the way.

In 2018, artificial intelligen­ce is too integrated into everyday life for us to keep it at arm’s length — in conversati­ons we have with Alexa or Siri, in the automation of industry, or in the hidden algorithms on Google ads and social media that monitor and accommodat­e our behaviour. We still worry about AI rebellion, but mainly over how it contribute­s to our own obsolescen­ce.

The hosts in Westworld might be a more evolved species than we are, capable of creating idealized environmen­ts that reflect Wade’s descriptio­n of the OASIS, “a place where the limits of reality are your own imaginatio­n.” In the future realms of Westworld and Ready Player One, it’s humans who are reduced to ghosts in the machine, infecting these newly independen­t artificial beings with all their flaws and moral lapses. Their glitches are our glitches, too.

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