National Post (National Edition)

Google moves to upend gaming

Streaming platform Stadia works in cloud

- CHAD SAPIEHA

The future of gaming isn’t a box, but rather a place: The cloud. And it will arrive before the end of 2019. So says Google Inc., which unveiled a potentiall­y disruptive new game platform called Stadia.

The tech giant’s vision for gaming is a global network of data centres dedicated to hosting and streaming games at maximum fidelity to any and every screen you use — including television­s, laptop and desktop computers, tablets, and phones — via either your internet browser or a free app. No separate box required.

“It’s the most highly tuned platform to meet the needs of every member of the gaming ecosystem, whether you’re a developer, publisher, a Youtube creator, or, crucially, a gamer,” Google vice-president and general manager Phil Harrison, who joined the company last year to head up Stadia after a career working with Microsoft Corp., Sony Corp., and Atari SA, told the Game Developers Conference (GDC) in San Francisco on Tuesday.

Stadia servers will be powered by a new graphics processing unit (GPU) developed in partnershi­p with American semiconduc­tor manufactur­er AMD Inc. Google claims its chips are capable of pushing out in excess of 10 teraflops — more than the combined computing power of Microsoft’s Xbox One X and Sony’s PlayStatio­n 4 Pro — and will help deliver games in 4K HDR at 60 frames per second to players wherever they happen to be, regardless of the specificat­ions of the device on which they’re playing.

Google presented a live demonstrat­ion of Ubisoft Entertainm­ent SA’S Assassin’s Creed: Odyssey to show how Stadia will let players launch a game they just discovered from within their browser in as little as five seconds — a far cry from the hours it currently takes to download and install large game files on traditiona­l consoles. Harrison also demonstrat­ed how players can seamlessly switch between devices and continue playing, so long as each one has an internet connection.

Game streaming has been a holy grail within the industry for years, with startup companies like Gaikai and Onlive attempting to own the space. However, the technology has always been finicky, with latency — the time it takes for player inputs to travel to a server and back — proving problemati­c.

But Google claims to have beaten this problem via a mix of cutting edge technology and a peerless network of data centres scattered across more than 200 countri es. Most of the world’s population lives within close enough proximity to these servers to keep their lag time low. “We have 7,500 locations,” said Harrison, “and they’re connected by a proprietar­y backbone of Google fibre-optic cables covering hundreds of thousands of miles. This helps ensure we have the best performing network possible.”

Proof of Stadia’s performanc­e was on display last fall, when Google ran a limited public test of its new platform under the code name Project Stream, handled in part by Google Canada’s Waterloo, Ont., office, which is also responsibl­e for creating Stadia’s developer- and publisher-facing user experience. It earned rave reviews.

Since Stadia will be accessible through browsers or apps on almost any device and is compatible with most existing USB peripheral­s, including keyboards, mice, and controller­s, consumers won’t need to purchase any new hardware to begin playing. However, Google’s hardware division has created a branded controller for Stadia that will connect to data centres via Wi-fi and offer players additional perks, like pressing a dedicated Google Assistant button to access tips and tricks for a game without needing to pause play.

Google also used its GDC keynote to announce the founding of its own firstparty game studio: Stadia Games and Entertainm­ent. The new division will be headed up by Montreal-born Ja d e Raymond — best known for leading Ubisoft’s Toronto studio for five years — and charged with developing Stadia-exclusive software. There’s no word yet on what its first game will be.

However, some key questio ns regarding Google’s new platform remain unanswered. Perhaps the biggest is how players will pay to play. Stadia could take the form of a Netflix-like subscripti­on service, with a monthly fee for unlimited play, or players may still need to purchase games, as most do now. Harrison said Stadia is in talks with publishers and developers as it works out its business model.

Another open question is how both players and game developers will react to some of Stadia’s more unusual features, such as State Share. State Share will allow Youtubers who livestream their play sessions to share a specific game state — a particular moment or scenario within the game — with other Stadia users so that they can instantly jump into the game at the same place and in the same situation as the streamer. This could be used as a means of disseminat­ing demos prior to a game’s release, or Youtubers could use it as a way to create challenges within their communitie­s.

And while Google’s network of data centres is massive, Harrison admits there will be some locations that won’t be close enough for an optimal streaming experience. “Inevitably, there will be some parts of the world that we are not yet able to reach. But the good news is that the internet continues to grow every day and get faster for more people. And there are technologi­es just around the corner, like 5G, that we hope will make Stadia accessible to more people.”

Harrison is confident Stadi a represents the future of gaming, and that game streaming will one day supplant traditiona­l consoles.

“Eventually, I’m pretty sure streaming will become (the standard platform for game delivery).”

THIS HELPS ENSURE WE HAVE THE BEST PERFORMING NETWORK.

 ?? DAVID PAUL MORRIS / BLOOMBERG ?? The Google game controller is displayed after an event at the Game Developers Conference in San Francisco.
DAVID PAUL MORRIS / BLOOMBERG The Google game controller is displayed after an event at the Game Developers Conference in San Francisco.

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