Ottawa Citizen

China's tighter gaming limits seen to hurt nascent space

- ZHEPING HUANG

China will forbid minors from gaming more than three hours most weeks of the year, imposing their strictest controls yet over entertainm­ent for youths in a blow to the world's largest mobile gaming arena.

Gaming platforms from Tencent Holdings Ltd. to NetEase Inc. can henceforth only offer online gaming to minors from 8 p.m. to 9 p.m. on Fridays, weekends and public holidays, state news agency Xinhua reported, citing a notice by the National Press and Publicatio­n Administra­tion. The new rules, which limit teen playing time to three hours most weeks of the year, is a major step-up from a previous restrictio­n set in 2019 of 1.5 hours per day, most days.

The escalating restrictio­ns on Tencent's biggest business are likely to spook investors that had cautiously returned to Chinese stocks in recent days, exploring bargains after a raft of regulatory probes into areas from online commerce to data security and ride-hailing ignited a trillion-dollar selloff in past weeks.

Netease slid as much as seven per cent in pre-market trading in New York, while Prosus NV, Tencent's biggest shareholde­r, fell 1.9 per cent in Europe.

“Three hours per week is too tight. Such a policy will have negative impact on Tencent too,” Steven Leung, an executive director at UOB Kay Hian (Hong Kong) Ltd. said. “I thought regulatory measures would take a break gradually but it's not stopping at all. It will hurt the nascent tech rebound for sure.”

Tencent and other companies have said minors account for only a fraction of their businesses, especially after recent restrictio­ns. The country's largest games company has said the revenue from minors yields less than three per cent of its gross gaming receipts in China.

❚ Other key points in the new rules include:

❚ All online games should be linked to a state anti-addiction system, and companies can't provide services to users without real-name registrati­ons

❚ Regulators will ratchet up checks over how gaming firms carry out restrictio­ns on things like playing time and in-game purchases

❚ Regulators will work with parents, schools and other members of the society to combat youth gaming addiction

❚ The rules underscore the extent to which Beijing is intent on curbing gaming addiction and pushing its future workforce toward more productive pursuits.

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