Evo­lu­tion of video game sto­ries

Penticton Herald - - ENTERTAINMENT - sg­gall@telus.net; XBox One ace­hardy13 PS4 ace­hardy13 SASHA HEIST

Afew weeks ago I talked about the rea­son I still have a shiver of ex­cite­ment when I get a pack­age in­clud­ing a new game. Video Game sto­ry­telling has seen a ma­jor evo­lu­tion over the past few years. Since the Atari 2600 days sto­ries were lit­tle more then a few sen­tences in a man­ual.

As gam­ing stor­age grad­u­ally in­creased so did the op­por­tu­nity cre­ate more elab­o­rate sto­ries. Gam­ing over the years has got­ten as good if not bet­ter then the story in the lat­est Hollywood block­buster.

Take a game like the Life is Strange se­ries, a video game that brings the player into a world of a teenage girl that is go­ing through an ar­ray of emo­tions. Rarely have I been moved to al­most tears in any other me­dia.

Life is Strange is one of the rare oc­ca­sions were I felt such a strong emo­tional at­tach­ment to the char­ac­ter that was es­tab­lished be­cause of story char­ac­ter de­vel­op­ment.

The na­ture of video games, helps story de­vel­op­ment be more en­gag­ing. In movies the per­son is just watch­ing that movie as an ob­server, whereas video games are dif­fer­ent.

The abil­ity to in­ter­act with the game’s story helps cre­ate an at­tach­ment and vested in­ter­est in the story like no other me­dia.

The story is all around the player all the time so it is truly an ex­pe­ri­ence like no other. This vested in­ter­est makes play­ers want to get fur­ther and fur­ther in the story to see what hap­pens to the char­ac­ter.

At times a great story as in Life is Strange can be more en­gross­ing to me then a movie like the Note­book. With stor­age in­creas­ing yearly sto­ries should only get more en­gross­ing as time goes on.

Feel free to con­tact Sascha with re­view re­quests or for play ses­sions on con­soles.

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