Evolution of video game stories
Afew weeks ago I talked about the reason I still have a shiver of excitement when I get a package including a new game. Video Game storytelling has seen a major evolution over the past few years. Since the Atari 2600 days stories were little more then a few sentences in a manual.
As gaming storage gradually increased so did the opportunity create more elaborate stories. Gaming over the years has gotten as good if not better then the story in the latest Hollywood blockbuster.
Take a game like the Life is Strange series, a video game that brings the player into a world of a teenage girl that is going through an array of emotions. Rarely have I been moved to almost tears in any other media.
Life is Strange is one of the rare occasions were I felt such a strong emotional attachment to the character that was established because of story character development.
The nature of video games, helps story development be more engaging. In movies the person is just watching that movie as an observer, whereas video games are different.
The ability to interact with the game’s story helps create an attachment and vested interest in the story like no other media.
The story is all around the player all the time so it is truly an experience like no other. This vested interest makes players want to get further and further in the story to see what happens to the character.
At times a great story as in Life is Strange can be more engrossing to me then a movie like the Notebook. With storage increasing yearly stories should only get more engrossing as time goes on.
Feel free to contact Sascha with review requests or for play sessions on consoles.