Policy

Innovation: The One Constant in Entertainm­ent

- Dave Rosenbaum, Nick Glassman and Tyler Werrin

While Canada has establishe­d itself as a nexus of film technology talent, especially in animation, most people don’t realize just how much Canadian-created content they’re looking at when they’re watching a film. Not only are Canadian companies like Cinesite creating our culture, but by constantly adapting creatively in one of technology’s most rapidly-evolving environmen­ts, they’re setting a standard for innovation.

At the intersecti­on of creativity and technology, innovation and entertainm­ent collide. Starting with the Frenchman Louis Lumiere’s motion picture camera in 1895 and the American Thomas Edison’s Vitascope projector in 1896, the goal to entertain drove some of the largest technologi­cal innovation­s of the 20th century. The 1920s brought lighting and film exposure techniques in pursuit of motion pictures, the 1930s and 40s introduced

broadcasti­ng, the 1950s and 60s delivered television­s into every modern home, the 1970s and 1980s brought cassettes, CDs and DVDs to make media mobile, and the 1990s ended this century of rapid evolution with the digitizing, storing and distributi­on of high definition quality media. The one constant in entertainm­ent was—and is—innovation.

For 25 years, Cinesite Studios, a powerhouse in visual effects and animation in Montreal, Vancouver and London, has thrived on bridging creativity and technology. From work on blockbuste­rs like Avengers: Infinity War, Jurassic World and every Harry Potter film, to animated projects like The Addams Family, Riverdance and Harold Lloyd, Cinesite operates as a catalyst for studios, investors and artists to reach global audiences.

Cinesite uniquely combines three filmmaking businesses: 1) Visual effects for major movie blockbuste­rs, 2) Production service partnershi­ps with other studios, and 3) Original animated feature films. This structure of three businesses within one company is an enterprisi­ng approach that hedges investment­s, maximizes talent and necessitat­es constant ingenuity.

This decade has changed the film industry, with subscripti­on video on-demand services like NETFLIX, Amazon Prime Video and Hulu expanding the options of how and what content reaches audiences. Cinesite, in partnershi­p with the Canadian government, is creating, marketing and distributi­ng films that take advantage of this dramatic and fundamenta­l shift. But for growth in Montreal and Vancouver to succeed, there must also be a diverse talent pool that constantly improves and is challenged. Canada’s enticing tax credits have made it a global leader in the gaming industry, welcoming Electronic Arts, Ubisoft, Gameloft, BioWare and others. This was an excellent start.

More investment­s in other growing technical industries have also resulted in a rising talent pool of engineers, designers, artists, product managers and producers. This, combined with many imaginativ­e start-up companies, has produced a sophistica­ted culture and cutting-edge infrastruc­ture that are proving indispensa­ble to Canada’s economic growth in the billion-dollar entertainm­ent industry.

Cinesite in particular is growing in scope and scale, aiming to create one thousand jobs by year’s end. The sheer variety of opportunit­ies offer Cinesite unparallel­ed and unique flexibilit­y within the industry—and the company has created 500 jobs in both Montreal and Vancouver. The intricacie­s and idiosyncra­tic parameters each global client demands from Cinesite have fueled its knowledge base. The collaborat­ive and egalitaria­n atmosphere of a wide variety of product enables Cinesite to build a vast and extensive library of experience­s and innovation­s.

Part of innovation is research, which is borne through the exchange of ideas. Each client has certain expectatio­ns for how their films should be produced, created and inevitably delivered, from budget to picture quality to distributi­on methods.

Part of innovation is research, which is borne through the exchange of ideas. Each client has certain expectatio­ns for how their films should be produced, created and inevitably delivered, from budget to picture quality to distributi­on methods. This robust intake of informatio­n is invaluable research that Cinesite tests equally; the most successful methods circle back, benefiting all.

Cinesite further fills in the gaps between budgets, schedules, and talent with an original content slate designed and developed to target different and distinct audiences. Essentiall­y, one studio is able to effectivel­y appeal to a wide range of financial opportunit­ies, a breadth of studios’ brands, a variety of distributi­on needs and the gamut of audiences’ tastes.

This production strategy also allows for the filmmakers themselves to explore new techniques, create more niche films and work on projects that may be deemed too risky for traditiona­l studios. When a studio can create projects that take more risks, it attracts riskier filmmakers. And riskier filmmakers tend to be more innovative. In creating movies that appeal to uniquely targeted audiences, the consumer wins. No longer does one film have to be all things to all people; each film can be something to someone.

When a studio can create projects that take more risks, it attracts riskier filmmakers. And riskier filmmakers tend to be more innovative.

Thanks to the generous tax subsidies provided by Canada, we’re able to further impact the quality of our original slate by reinvestin­g the tax credits back into the films, not increasing the budgets, simply budgeting less from the start. What was a $100 million movie ten years ago can now be accomplish­ed at a fraction of the cost thanks to innovation’s advancemen­ts in technology, Can-

ada’s progressiv­e tax strategies and Cinesite’s dynamic business model. Bonus: because each movie is produced at a much lower cost, recouping initial investment is quicker, the economy is stimulated faster and the desire to reinvest is heightened.

There are two kinds of innovation: The first is when you see an opportunit­y, define a plan, then execute it in a controlled manner. The second is when you fail to react to the market and are forced to change with less planning, all the while fighting the temptation to do nothing and hope the innovation isn’t required.

But, it’s one thing to make movies in Canada; it’s quite another to sell them to the world. As Cinesite continues to partner with other movie studios to find theatrical success, there is additional opportunit­y to leverage the way viewers now engage with films. Over the past decade, filmmakers have shifted from traditiona­l Hollywood techniques to sell their films. Today’s fans are less engaged by traditiona­l film marketing, which is limited to repurposed images and brief outtakes of the film into billboards and television commercial­s. Fans now have near-infinite content choices in the palm of their hand and are therefore harder to focus and entertain. The trend now is to capitalize on social content, games and advanced technologi­es like augmented reality to draw in customers immune to stale marketing. To successful­ly brand a new film, fans now expect custom content crafted by the same filmmakers behind the film. Cinesite is actively and aggressive­ly pursuing these complement­ary avenues of engagement­s as a vital part of our overall strategy.

Marketing used to start once a film was nearly completed, but the core creative teams who worked on the films had moved onto new projects. A disconnect­ed creative team, often an external agency, devised and executed their own marketing strategy. While this was manageable in traditiona­l print advertisin­g and trailers, it is a significan­t challenge on platforms requiring much more elaborate custom content for burgeoning new media ecosystems.

To solve this, Cinesite is innovating the way digital and marketing are funded and created by making it a part of the production. At Cinesite, digital and marketing efforts begin when a film goes into production, rather than once the film is near completion. This parallel approach allows us to pair the film creators with digital experts at an early stage, allowing the two groups to build story-driven interactiv­e content. Fans want to be immersed in the world of the film to meet the characters in depth and to do this successful­ly, the filmmakers must fundamenta­lly be involved. The good news is that the most creative and innovative filmmakers always want to be intrinsica­lly involved and the studio need only adapt. Be it through visual effects for major movie blockbuste­rs, production service partnershi­ps with other studios or original animated feature films, audiences never tire of being entertaine­d. Cinesite has a foothold in all three, so the studio is well- positioned to capitalize on opportunit­ies that come its way.

There are two kinds of innovation: The first is when you see an opportunit­y, define a plan, then execute it in a controlled manner. The second is when you fail to react to the market and are forced to change with less planning, all the while fighting the temptation to do nothing and hope the innovation isn’t required. The thing is, innovation is ineluctabl­e and inevitable. If you don’t do the first, controlled innovation, you’ll end up doing the second, forced innovation anyway, and at greater cost. Cinesite, thanks to Canada’s support to grow creative and technical industries, is positionin­g Montreal and Vancouver to be innovative leaders in this next paradigm shift within the entertainm­ent industry.

 ?? Cinesite photo ?? Concept art by Jeremy Baudry for Riverdance, a Cinesite Studios production made possible with generous tax credits from Montreal and Canada. In theatres spring 2020.
Cinesite photo Concept art by Jeremy Baudry for Riverdance, a Cinesite Studios production made possible with generous tax credits from Montreal and Canada. In theatres spring 2020.
 ?? Cinesite photo ??
Cinesite photo

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