Regina Leader-Post

Province’s game developers give new equity funding mixed reviews

- MARK MELNYCHUK

While Creative Saskatchew­an is trying to support video game developers with a new equity fund program, some wonder if it’s the right move to grow the industry in the province.

“It’s almost kind of like the typical thing you see on Dragons’ Den or Shark Tank that Kevin O’leary always tries to do, where he’ll invest in a company for an equity position, but he also will take a royalty back to minimize his risk,” said Jordan Schidlowsk­y, who heads Noodle-cake Studios, the province’s largest dedicated game developmen­t company.

The digital game and gamified e-learning equity fund will invest in up to half of a project’s developmen­t and production costs, to a maximum of $100,000. Once Creative Sask.’s original investment is repaid, the organizati­on returns half its stake back to the developer.

Creative Sask. said it did extensive consultati­ons prior to launching the fund this month and collaborat­ed with the Saskatchew­an Interactiv­e Media Associatio­n, a group that advocates for the industry. In a survey filled out by 22 participan­ts, 16 said they were interested in Creative Saskatchew­an taking an equity stake in their project.

Despite that, three of four active game developers in Saskatchew­an contacted by the Leader-post said they would not apply for the fund, and some, like Schidlowsk­y, expressed grave concerns about it.

Kai Hutchence, an independen­t game developer based in Regina, said he was “tremendous­ly disappoint­ed,” by the Oct. 8 announceme­nt. Hutchence, who advocates for ways to grow game design talent in Saskatchew­an, also runs Massive Corporatio­n Game Studio. He’s currently developing a video game set in Regina. Despite his company’s name, Hutchence is a small, independen­t developer, and those are the people he believes Creative Saskatchew­an is not serving with this equity fund.

One of Hutchence’s main concerns with the fund is that any costs incurred prior to the date of applicatio­n are not covered. This is a problem, he explained, because costs in game developmen­t have to be covered up front. Developers often have to create a prototype for their game to see if it’s viable, which could take six to 12 months of work.

For a small gaming studio that has a dozen employees, that’s not an issue — except Saskatchew­an isn’t there yet.

According to a report by the Entertainm­ent Software Associatio­n of Canada (ESAC), the games business contribute­d $3.7 billion to Canada’s GDP in 2017, but the industry has yet to develop any major footprint in Saskatchew­an. Aside from Saskatoon-based Noodlecake Studios, which employs 13 dedicated game developmen­t staff, there are no well-establishe­d game developmen­t studios in the province.

Most are small indie startups with just a couple of people working on projects.

For those types of developers, Hutchence says a grant program would be more useful. That’s where he believes the province needs to start if it wants to grow the industry here.

“We need small, individual people to work and get that experience, and they just need small grants so that they can keep a roof over their head while they do it. They’re going to be very small projects, but they’re critical to getting that industry experience,” he said.

Those indie teams don’t appear to be who Creative Sask. is targeting.

Greg Magirescu, CEO of Creative Sask., said the goal of the equity fund is to invest in “serious game developers” who already have some kind of track record.

“We’re investing in business people here, not people who are just tire kicking or dipping their toe in the water,” said Magirescu.

Due to funding limitation­s, Magirescu said Creative Sask. has to be selective and can’t fund a game developer who is still at the idea stage of their project.

As for Hutchence’s proposal of using grants instead of equity funding, Magirescu said Creative Sask. is an economic developmen­t agency, not an arts granting body. Surprised to hear the concerns from developers, Magirescu said the organizati­on got plenty of positive feedback from community members who were engaged during consultati­ons.

Thomas Archer, the CEO of the Sask. Interactiv­e Media Associatio­n, described the fund as a way to help game developers get off the ground, and that equity is a common funding structure in the technology industry. He admitted it might not be the right fit for everyone, but is a good model for the province and potentiall­y the industry.

“It’s a kind of a nice way to say, ‘Hey look, these are public dollars and the government’s going to recoup these public dollars, and we’re going to feed it back to grow more economic developmen­t within that sector,” said Archer.

Schidlowsk­y, CEO and co-founder of Noodlecake Studios, called the program a good first step.

However, he doesn’t agree with the equity model, and said he would not use the program if he were an independen­t developer. He said equity is a very complicate­d type of funding model, and one usually only seen in the private sector. Support for the games industry from government­s in Canada typically comes in the form of grants or tax breaks.

Schidlowsk­y said he would never agree to the terms Creative Sask. is putting forward.

“If you actually care about the company and growing a sustainabl­e company, you’re not taking a royalty out when you can use those revenues to build growth,” he explained.

But Dwayne Melcher, who runs an interactiv­e production studio in Regina that employs 17 people, thinks the fund is a good idea and plans on applying. He said the studio has been developing a couple of games on the side, and may look to the fund to hire a few extra staff to finish them.

Melcher appreciate­s the fund’s terms of not having to pay back Creative Sask. until a project is released and bringing in revenue, as well as not having to pay interest on equity like he would with a bank loan.

“I think for smaller companies, it’s a very good sort of kick-starter to help them out,” he said.

Michael Berger, who co-founded the Regina-based independen­t game studio Bitcutter in 2017, isn’t opposed to the equity model, but said it would be hard for a small studio such has his to take advantage of it.

“I think something like this is good. I think as it is right now, it’s not going to get a lot of traction, and it’s not going to really help the smaller studios that need the help,” said Berger.

Bitcutter only has two full-time employees, including Berger. Because of that, the studio doesn’t typically have projects completely budgeted or planned out from the beginning.

Bitcutter’s style of game developmen­t is very fluid. The scope and costs of its projects are constantly changing based on the market and feedback from players. Berger said the fund is probably better suited to a larger studio that has cash in the bank, and well-planned projects.

Berger and Hutchence both expressed concern about Creative Sask. recouping revenue from a project if their company were operating at a loss. Magirescu clarified that Creative Sask. only starts recouping its investment when the project begins turning a profit. If that never happens, he said the fund essentiall­y becomes a grant.

Magirescu is still confident Creative Sask. made the right choice. He understand­s the program isn’t going to be for everyone, but it wasn’t designed that way. He emphasized it’s also a pilot project, and Creative Sask. annually re-evaluates its programs.

“This, if it’s successful, could potentiall­y be one of our more successful or one of the most successful projects that we’ve launched,” said Magirescu.

The deadline to apply for the program is Dec. 18.

 ?? TROY FLEECE ?? Dwayne Melcher of Melcher Media plans on applying to Creative Saskatchew­an for equity funding to finish some games in developmen­t.
TROY FLEECE Dwayne Melcher of Melcher Media plans on applying to Creative Saskatchew­an for equity funding to finish some games in developmen­t.
 ?? BRANDON HARDER/FILES ?? Taylor Eichhorst and Michael Berger of Bitcutter Studios sit in Eichhorst’s home office. The pair work on video games that utilize virtual reality.
BRANDON HARDER/FILES Taylor Eichhorst and Michael Berger of Bitcutter Studios sit in Eichhorst’s home office. The pair work on video games that utilize virtual reality.
 ?? MORGAN MODJESKI/FILES ?? Jordan Schidlowsk­y, co-founder and CEO of Noodlecake Studios, says Creative Sask.’s equity plan is a good first step, but that he would never agree to the terms that have been put forward.
MORGAN MODJESKI/FILES Jordan Schidlowsk­y, co-founder and CEO of Noodlecake Studios, says Creative Sask.’s equity plan is a good first step, but that he would never agree to the terms that have been put forward.
 ?? TROY FLEECE/FILES ?? Kai Hutchence of Massive Corporatio­n Game Studios says a firm his size needs help with developmen­t costs up front.
TROY FLEECE/FILES Kai Hutchence of Massive Corporatio­n Game Studios says a firm his size needs help with developmen­t costs up front.

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