Regina Leader-Post

GAME TO DO BATTLE

Michael Long, creator of a video game set during the Second World War called Radio General, checks out a mannequin in Canadian battle dress of the time at the Saskatoon Museum of Military Artifacts at Branch 362 of the Royal Canadian Legion.

- MARK MELNYCHUK

SASKATOON Canada is rarely given the spotlight in video games set during the Second World War, so Michael Long decided to fix that historical oversight.

Long, a game developer living in Saskatoon, released Radio General in April. His most ambitious project yet, Radio General is a military strategy video game that tasks players with using their own voice to command troop movements in battles based on real engagement­s Canadian regiments fought in during the war.

“Canada almost never gets mentioned. As a matter of fact, I don’t know if there’s any games that focus solely on Canada, so I wanted to rectify that, and Canada actually contribute­d quite a bit compared to its population size to the war effort,” said Long, whose developmen­t studio goes by the name Foolish Mortals.

Unlike other strategy games that show the player a bird’s-eye view of the battlefiel­d, Radio General takes a more realistic approach. Players see what commanders during the war would have: a table with a map and markers representi­ng their forces and the enemy.

The game was released on the digital game store Steam, where it has received positive reviews from users and ascended to the No. 1 spot of the new and trending section.

Long has a master’s degree in computer science from the University of Saskatchew­an. He’s a longtime gamer who discovered he also loved making video games after participat­ing in game jams, where participan­ts design a game over a weekend.

After finishing school, Long dove into working on Radio General with financial assistance from the Canada Media Fund and Creative Saskatchew­an. All together, the game took about 2 1/2 years to develop, with a year of that work being full time.

About 70 per cent of the game was made by Long. He hired other people to work on artwork, music, voice acting and the game’s speech recognitio­n technology. A local historian was brought in to help with the research that went into the game.

Long based each of the game’s missions on actual battles Canada fought in, including the Dieppe raid and the D-day landings at Juno beach. Before and after each mission, the game shows historical photos from the areas where battles took place.

“We have hundreds of documents, we have photos, we have letters sent home, we have briefings and pamphlets ... I think we have the entire infantry field manual in there,” said Long.

The game’s promotiona­l trailer features actors portraying Canadian

soldiers. To do this, Long got some help from the Saskatoon Museum of Military Artifacts. The museum loaned the production authentic military uniforms and even a real tank radio from the 1940s, which weighs a hefty 41 kilos.

Another feature that makes Radio General unique is that it requires players to speak into a microphone to give units commands. Long was excited about the idea of using voice commands because it’s rarely done in video games, but it was a challenge. He said players without North American accents have had some difficulty getting the game to understand their orders.

So far Radio General has sold well enough for Long to continue focusing on game developmen­t. He had considered moving to British Columbia to take advantage of the province’s financial programs, but now that Creative Saskatchew­an is providing support for video game developmen­t, he said he plans to stay in Saskatoon for the foreseeabl­e future.

Long already has ideas for his next project. Like a good general though, he’s keeping the details of his next move classified for now.

“I have a lot of ideas, but unfortunat­ely I can’t talk about those right now,” said Long.

For more details on Radio General check out its Steam page.

I don’t know if there’s any games that focus solely on Canada, so I wanted to rectify that.

 ?? MICHELLE BERG ??
MICHELLE BERG
 ?? MICHELLE BERG ?? Michael Long spent about 21/2 years developing Radio General. It is being well-received by gamers and has risen to the top spot of the new and trending section on Steam.
MICHELLE BERG Michael Long spent about 21/2 years developing Radio General. It is being well-received by gamers and has risen to the top spot of the new and trending section on Steam.

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