Saskatoon StarPhoenix

Giving Mario a spin

Galaxy game undermined by poor controls

- ELISE FAVIS

Porting a game such as Super Mario Galaxy to the Nintendo Switch is tricky. How much of the classic game do you leave untouched? And, for a title dependent on motion controls, how do you transfer the experience to a hand-held console? The answers to these questions, it turns out, are not clear.

The popular spacefarin­g platformer made its debut on Wii in 2007, primed with motion controls that let Mario spin, balance and hop from one planet to the next. On Wii, using a nunchuk and a Wiimote, this worked well enough, but mechanical­ly, it was the least engaging part of the game. Brought to the Switch as part of the recent Super Mario 3D All- Stars bundle, motion controls for Super Mario Galaxy remain, but the implementa­tion is clunky and outdated for the modern revival.

Super Mario Galaxy is still an excellent game in every other aspect.

You can experience Super Mario Galaxy on the go, or on your TV with a Switch, but each comes with a level of frustratio­n.

The most accessible is docked mode, which connects your Switch to your television, emulating a similar experience you'd have on a Wii or Wii U. Just like the Wiimote, you can use your Joy-cons' or Pro Controller's gyroscope controls for a variety of manoeuvres, such as balancing Mario on the Star Ball, a large sphere you carefully teeter upon and guide through narrow paths. Or, another example is controllin­g a Manta Ray through twisting waterways by tilting your Joy-con left and right.

Performing these manoeuvres, would be better if Nintendo had ditched motion controls completely, especially when a docked Switch was not detecting a JoyCons' movements with precision. Although Nintendo keeps most of these motion controls intact, there are some instances where an alternativ­e is offered.

For the first time, you can press Y to make Mario spin (an important move that stuns enemies, shatters ice and more). On Wii and Wii U, you would shake the Wiimote to perform this action. On Switch, you can still do so by wagging the Joy-con, but the option of simply pressing a button, is a wonderful addition. I wish that same care was extended to the rest of the controls.

Controllin­g the star pointer (a cursor guided by the movement of your Pro Controller or right-hand Joy-con in docked mode or with the touch screen in hand-held mode) is among one of the most frustratin­g changes in Super Mario 3D All- Stars. The star pointer is used to capture collectibl­es called star bits, shooting star bits at foes or activating pull stars, which have a gravitatio­nal pull that yanks Mario toward them.

Using the Joy-cons works fine, but problems arise with the Pro Controller and hand-held mode. With a

Pro Controller, gyroscope controls are used to control the star pointer, which feels less natural since you are navigating it through feel, rather than pointing directly at the screen like you would with the Wiimote.

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