Everything in the game is believably intense and set against spectacular backdrops
dogfights, the latter of which take place aboard a Jackal, a space fighter. It’s immensely satisfying to reach a mission waypoint on a planet’s moon, call down your Jackal from orbit and fly to the next objective, dogfighting as you go. Space battles pit players against both enemy fighters and larger destroyers, and everything is believably intense and set against spectacular backdrops. Bullets and missiles fill your view, and the FX are suitably epic complete with Michael Bay-sized blockbuster explosions.
The sci-fi oddities of Call Of Duty: Black Ops III are gone, replaced with a more tangible take on future tech. Chappie bots help fill the ranks, though they’re less Terminator-- inspired, sounding more like Cylons, complete with electronic taunts. Their inclusion forces a change of tack due to ballistic weapons being less effective on them than their energy counterparts, and they strengthen gunplay diversity.
This is still a gung-ho affair, but one under the sombre shadow of the reality of war, with a core emphasis on self-sacrifice for the greater good. Infinity Ward has crafted a concise campaign, one you’ll want to finish before jumping into the online modes. Given a chance, you’ll find it provides a satisfying story featuring some impassioned performances.
T3 rates By mixing up the formula, Infinity Ward has raised the bar for other developers to jump over.
T3 slates It’s a pity that the multiplayer experience remains largely unchanged.
T3 says The solo campaign offers a solid and diverse experience; the online modes add even more value.