The Guardian (Charlottetown)

Dragon slaying on the go

Massive RPG ‘Skyrim’ makes its mark on Nintendo Switch

- BY CURTIS WITHERS

Nintendo has maintained its Year One strategy for the Switch platform is to leverage its impressive array of intellectu­al properties while also creating a competitiv­e platform for thirdparty developmen­t.

Mission accomplish­ed for objective one. Critical and commercial hits like “The Legend of Zelda: Breath of the Wild,’’ “Splatoon 2’’ and “Super Mario Odyssey’’ have allowed the Switch to successful­ly duke it out with the powerful PlayStatio­n 4 in console sales.

While the jury is still out on objective two, steps have been made in the right direction.

The Switch boasts an impressive number of ports of popular indie third-party titles and a couple of current-generation sports games. And now a smattering of aging but popular triple-A titles are being released for Nintendo’s console/portable hybrid system.

Arguably the best known of these titles is “Skyrim,’’ the fifth instalment of Bethesda Softworks’ “Elder Scrolls’’ series of massive role-playing games. Despite being six years old, “Skyrim’’ boasts over 100 hours of content. With a huge, graphicall­y detailed world to explore, it provides a daunting benchmark to see how the Switch can handle resource-intensive games.

The results are encouragin­g. “Skyrim’’ runs smoothly on the Switch in both docked and handheld mode, taking an already engrossing game to a dangerousl­y addictive level through the promise of portabilit­y.

“Skyrim’’ takes place in the frigid north of the “Elder Scrolls’’ world of Tamriel, a place heavily inspired by Norse mythology and custom. You are immediatel­y thrown into a plot involving a civil war and the return of dragons to the region. But expect to be quickly sidetracke­d.

The greatest strength of “Skyrim’’ is its openness. You can follow along with the main plot but there are hundreds of sidequests to take on, many more compelling than the main storyline.

Become the leader of a group of honourable warriors, who also happen to be werewolves. Destroy a secret society of vampires, or become one yourself. Or just ride around the countrysid­e, killing bears for their hides and mining ore. The province of Skyrim is a place of exploratio­n and possibilit­y, and the game does as little hand-holding as possible to allow you to get immersed in it.

The depth extends to how you play your character. Like cleaving enemies in twain with a giant sword? Fine. Prefer to sneak around your foes and deal damage from a distance, or fry them with powerful magic? That’s all good too. You can also mix and match abilities. Playing a heavily armoured wizard with a honeyed tongue and penchant for picking locks is a perfectly viable option in “Skyrim.’’

With a game this old, there are, of course, some quibbles to point out.

While minor refinement­s may have been made (I have yet to hear a town guard talk about taking “an arrow to the knee,’’ a phrase so oft-repeated in the original that it started its own cottage industry of mememaking) “Skyrim’’ is still clunky now where it was clunky before. Melee combat can be awkward, animations can be stiff and many of Skyrim’s inhabitant­s are dull.

But “Elder Scroll’’ titles succeed through their ambition, and the sheer scope of the game is not lost on the Switch.

 ?? AP PHOTO ?? In this December 2011 file photo, Todd Howard, centre, of Bethesda Game Studios, is joined by members of his team as he accepts the award for game of the year for “The Elder Scrolls V: Skyrim” at Spike TV’s Video Game Awards in Culver City, Calif.
AP PHOTO In this December 2011 file photo, Todd Howard, centre, of Bethesda Game Studios, is joined by members of his team as he accepts the award for game of the year for “The Elder Scrolls V: Skyrim” at Spike TV’s Video Game Awards in Culver City, Calif.

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