The Guardian (Charlottetown)

A robotic hand can juggle a cube - with lots of training

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How long does it take a robotic hand to learn to juggle a cube? About 100 years, give or take. That’s how much virtual computing time it took researcher­s at OpenAI, the non-profit artificial intelligen­ce lab funded by Elon Musk and others, to train its disembodie­d hand. The team paid Google $3,500 to run its software on thousands of computers simultaneo­usly, crunching the actual time to 48 hours. After training the robot in a virtual environmen­t, the team put it to a test in the real world.

The hand, called Dactyl, learned to move itself, the team of two dozen researcher­s disclosed this week. Its job is simply to adjust the cube so that one of its letters - “O,” ”P,“”E,“”N,“”A“or ”I” - faces upward to match a random selection.

Ken Goldberg, a University of This undated photo provided by OpenAI shows a robotic hand holding a cube at the company’s research lab in San Francisco.

California, Berkeley robotics professor called Dex-Net, though its hand who isn’t affiliated with the is simpler and the objects it manipulate­s project, said OpenAI’s achievemen­t are more complex. is a big deal because it demonstrat­es “The key is the idea that you how robots trained in a can make so much progress in virtual environmen­t can operate simulation,” he said. in the real world. His lab is trying “This is a plausible path forward, something similar with a robot when doing physical experiment­s is very hard.”

Dactyl’s real-world fingers are tracked by infrared dots and cameras. In training, every simulated movement that brought the cube closer to the goal gave Dactyl a small reward. Dropping the cube caused it to feel a penalty 20 times as big.

The process is called reinforcem­ent learning. The robot software repeats the attempts millions of times in a simulated environmen­t, trying over and over to get the highest reward. OpenAI used roughly the same algorithm it used to beat human players in a video game, “Dota 2.”

In real life, a team of researcher­s worked about a year to get the mechanical hand to this point.

Why? For one, the hand in a simulated environmen­t doesn’t understand friction. So even though its real fingers are rubbery, Dactyl lacks human understand­ing about the best grips.

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