The Guardian (Charlottetown)

Hitting the oval

Holland College entering eSports with NASCAR series

- JASON MALLOY

Holland College is starting slow as it explores the possibilit­y of jumping into the fast lane of the ever-growing world of eSports.

The college’s athletic department is hosting an online video game racing tour, which it is calling the Canadian eMotorspor­ts Series, beginning May 24. NASCAR Heat 4 on the Playstatio­n 4 console will be the game used as the college looks to gauge the market for future growth.

“It’s eSports and it’s a phenomenon that is occurring globally now, so we might as well attach ourselves to it,” athletics director Albert Roche said. “It’s just a good gateway for us to take a good look at it and see what interest is out there.”

The college is looking to fill a field of 39 racers to compete in the 25-race tour. Competitor­s, who do not have to be college students or staff, pay $50 to register and race online. There are cash prizes for each race and the season championsh­ip. The payout will be determined based on the number of racers.

“That’s pretty cheap entertainm­ent,” Roche said.

“We’re confident we will be able to get the field filled. It’s a novel and innovative approach to maybe a new realm of sport.”

If successful, Roche said there’s a possibilit­y to grow the initiative.

“It does present itself in terms of a very basic model that could be easily scaled,” Roche said.

“We’re just kind of carving our way through it. I don't have all the answers, but there’s too much potential there not to try to own a little bit of it.”

Durham College in Oshawa, Ont., moved from club to varsity status in 2018 and now has a state-of-the-art gaming area, which it rents out and where it hosts camps. The varsity team is operated under the athletics department with the gamers treated the same as the department’s athletes. They have seven teams with more than 40 athletes.

Holland College isn’t there at this point, but the tour gives it a chance to explore what may be possible in the future.

The sport continues to grow in popularity.

South of the border, there are more than 720 schools involved with players competing for cash or scholarshi­p money. Some American TV stations have been broadcasti­ng weekly races with actual drivers competing online during the coronaviru­s (COVID19 strain) pandemic. NBA and MLB players have also taken part in video game competitio­ns.

Gaming researcher NewZoo said in its annual report earlier this year, the global eSports economy was expected to generate $1.1 billion in revenue in the coming year with three-quarters coming from sponsorshi­p and media rights. It also said the global eSports audience would reach 495 million.

“We’re confident we will be able to get the field filled. It’s a novel and innovative approach to maybe a new realm of sport.” Albert Roche

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