The Hamilton Spectator

Composer hopes Juno nod will change perception­s about video game music

- MICHAEL OLIVEIRA

TORONTO — When orchestral percussion­ist Kristofer Maddigan began his years-long journey composing the soundtrack for a video game his friends were creating, he mostly kept the passion project to himself.

As a genre, video game music doesn’t get a lot of respect.

“I work with a lot of people who aren’t gamers and I think if you’re not in that world a lot of people think it’s kind of a silly pastime,” says the 38-year-old Regina native, who is now based in Toronto as the principal percussion­ist with the National Ballet of Canada Orchestra.

“Not every game is a work of art, but especially now with the indie game revolution, there’s a lot of really interestin­g games being made and a lot of really incredible music being made for those games.

“But I didn’t really talk about it a lot because there’s a lot of people who maybe don’t understand the world so much and think it’s maybe kinda goofy.”

But his work on the indie game “Cuphead” — which was named one of the top titles of 2017 by the likes of Entertainm­ent Weekly and game website Polygon — won over the Juno Award judging committee who chose the contenders for this year’s best instrument­al album prize.

The game’s backing music, which was also released as an almost three-hour-long album, features a mix of jazz, Big Band and ragtime tunes recorded by live musicians, including a 13piece Big Band and a 10-piece ragtime ensemble.

While many video games use looping bits of music to play endlessly in the background, Maddigan and “Cuphead” creators Chad and Jared Moldenhaue­r decided they wanted fully formed songs for the soundtrack that were true to the sound of the 1930s. The game’s visual look is also inspired by cartoons and animation of that era.

“I’d never written any Big Band music before, I’d done very little compositio­n period (but) I’ve always loved jazz and liked music from that era,” Maddigan says.

He hopes the Juno recognitio­n will convince others that there’s much more to video game music than the low-fi “Super Mario Bros.” melodies so many gamers think of first when it comes to soundtrack­s. He also hopes some “Cuphead” gamers end up wanting to explore jazz and Big Band music.

“The game itself has the potential to expose a large group of people to this type of music, who either were not familiar with it at all or had dismissed it as being not cool,” he says.

Maddigan is up for the best instrument­al album Juno along with Do Make Say Think for “Stubborn Persistent Illusions,” Five Alarm Funk for “Sweat,” Oktopus for “Hapax,” and Peregrine Falls for its self-titled album.

Listen to a playlist of 2018 Juno Award nominees on Spotify.

 ?? CHRIS YOUNG THE CANADIAN PRESS ?? Orchestral percussion­ist Kristofer Maddigan is a 2018 Juno nominee for instrument­al album of the year for his work on the game “Cuphead.”
CHRIS YOUNG THE CANADIAN PRESS Orchestral percussion­ist Kristofer Maddigan is a 2018 Juno nominee for instrument­al album of the year for his work on the game “Cuphead.”

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