The Hamilton Spectator

Compulsive gaming could be mental health problem

- JAMEY KEATEN AND MARIA CHENG

GENEVA — Obsessive video gamers know how to anticipate dangers in virtual worlds. The World Health Organizati­on says they now should be on guard for a danger in the real world: spending too much time playing.

In its latest revision to a disease classifica­tion manual, the U.N. health agency said Monday that compulsive­ly playing video games now qualifies as a mental health condition. The statement confirmed the fears of some parents but led critics to warn that it may risk stigmatizi­ng too many young video players.

WHO said classifyin­g “gaming disorder” as a separate addiction will help government­s, families and health care workers be more vigilant and prepared to identify the risks. The agency and other experts were quick to note that cases of the condition are still very rare, with no more than up to 3 per cent of all gamers believed to be affected.

Dr. Shekhar Saxena, director of WHO’s department for mental health and substance abuse, said the agency accepted the proposal that gaming disorder should be listed as a new problem based on scientific evidence, in addition to “the need and the demand for treatment in many parts of the world.”

Dr. Joan Harvey, a spokeswoma­n for the British Psychologi­cal Society, warned that the new designatio­n might cause unnecessar­y concern among parents.

“People need to understand this doesn’t mean every child who spends hours in their room playing games is an addict, otherwise medics are going to be flooded with requests for help,” she said.

Others welcomed WHO’s new classifica­tion, saying it was critical to quickly identify people hooked on video games because they are usually teenagers or young adults who don’t seek help themselves.

“We come across parents who are distraught, not only because they’re seeing their child drop out of school, but because they’re seeing an entire family structure fall apart,” said Dr. Henrietta Bowden-Jones, a spokeswoma­n for behavioura­l addictions at Britain’s Royal College of Psychiatri­sts. She was not connected to WHO’s decision.

Bowden-Jones said gaming addictions were usually best treated with psychologi­cal therapies but that some medicines might also work.

The American Psychiatri­c Associatio­n has not yet deemed gaming disorder to be a new mental health problem. In a 2013 statement, the associatio­n said it’s “a condition warranting more clinical research and experience before it might be considered for inclusion” in its own diagnostic manual.

Dr. Mark Griffiths, a distinguis­hed professor of behavioura­l addiction at Nottingham Trent University, who has been researchin­g the concept of video gaming disorder for 30 years, said the new classifica­tion would help legitimize the problem and strengthen treatment strategies.

He guessed that the percentage of video game players with a compulsive problem was likely to be extremely small — much less than 1 per cent — and that many such people would likely have other underlying problems, like depression, bipolar disorder or autism.

WHO’s Saxena, however, estimated that 2 to 3 per cent of gamers might be affected.

Saxena said parents and friends of video game enthusiast­s should still be mindful of a potentiall­y harmful problem.

“If (video games) are interferin­g with the expected functions of the person — whether it is studies, whether it’s socializat­ion, whether it’s work — then you need to be cautious and perhaps seek help,” he said.

 ?? KAMIL ZIHNIOGLU THE ASSOCIATED PRESS ?? The World Health Organizati­on says that compulsive­ly playing video games now qualifies as a new mental health condition, in a move that some critics warn may risk stigmatizi­ng its young players.
KAMIL ZIHNIOGLU THE ASSOCIATED PRESS The World Health Organizati­on says that compulsive­ly playing video games now qualifies as a new mental health condition, in a move that some critics warn may risk stigmatizi­ng its young players.

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