The Hamilton Spectator

CryptoKitt­ies: Are blockchain Beanie Babies the future of e-commerce or a fad?

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VANCOUVER — At first glance, CryptoKitt­ies are googly-eyed virtual cats that come in an array of fanciful forms — from fluffy ninjas, to feline-duck hybrids.

But don’t underestim­ate these collectibl­e critters, because some CryptoKitt­ies have commanded six figures on the virtual market, and the B.C.-based company behind the project says it’s attracted more than US$12 million in investment­s.

And depending on whom you ask, the blockchain-based game is either a sign of where the digital economy is heading, or just another crypto-craze fuelled by the internet’s cat obsession.

For Vancouver-based developer Axiom Zen, it all began with a simple idea, said CryptoKitt­ies communicat­ions director Bryce Bladon.

“Let’s put cats on the blockchain,” Bladon recalled a fellow CryptoKitt­ies co-founder saying.

And that, more or less, is what they did. The result is a virtual game that CryptoKitt­ies, which spun off into its own company in March, has compared to breedable Beanie Babies on the blockchain — collectibl­es that can be bought, sold and “sired” on the Ethereum network.

When a CryptoKitt­y changes hands, the exchange is logged by the blockchain, a digital ledger of transactio­ns that is shared among a network of computers. Every CryptoKitt­y is encoded with a one-of-a-kind token, which like its digital DNA, determines its heritable traits. When two felines breed, new characteri­stics can be unlocked through the genetic lottery.

“Ironically, (we’re) trying to be the next Bitcoin by showing that there is a use for this technology beyond Bitcoin.”

A run-of-the-mill virtual kitten costs only a few dollars, but CryptoKitt­ies of special pedigree can have exorbitant price tags.

One CryptoKitt­y was purchased for US$140,000 at a charity auction in May, and others have garnered similarly eye-popping sales in the cryptocurr­ency ether.

It’s hard to profit off virtual commoditie­s that can be copied and pasted with just a few keystrokes, but Bladon said blockchain technology has given rise to a new phenomenon in e-commerce — “digital scarcity.”

Blockchain­s can set limits on how many and what types of CryptoKitt­ies are in circulatio­n. This means limited-edition CryptoKitt­ies are verifiably rare, and thus, more valuable.

As Bladon sees it, this ability to limit virtual supply makes a “true digital economy possible,” because it means crypto-assets can have real-world values. Still, he noted, CryptoKitt­ies are not financial securities, and he would steer users away from treating them like investment­s.

Marek Laskowski, co-founder of the blockchain.lab at York University’s business school, said the comparison between CryptoKitt­ies and the short-lived Beanie Babies craze in the 1990s may have been more apt than the crypto-collectibl­es company anticipate­d when it previously touted the analogy on its website.

There were more than 1.3 million transactio­ns involving CryptoKitt­ies at the height of the game’s popularity last December, according to the blockchain analytics site Bloxy. But by June, transactio­ns had plummeted by 90 per cent to 114,000.

“People should be skeptical of ... investing more money than they’re prepared to lose, especially with these niche, fad-like collectibl­es,” said Laskowski. “Once the novelty wore off, I think that folks kind of found other things to do with their time.”

When asked about the prospect of there being a CryptoKitt­ies bubble, Bladon initially said it was “certainly possible,” but later revised that assessment.

“I think we’ve proven at this point it’s not a bubble for CryptoKitt­ies,” he said. “We aren’t nearly as on fire as we were when we launched, and this is by no means an accident.”

Bladon said CryptoKitt­ies is taking steps to reduce its traffic on the Ethereum network, which like other blockchain­s, can have slow payment processing times.

Given blockchain’s high transactio­n fees, Laskowski said he thinks the future of this technology will be using these networks to trade assets with underlying value, such as stocks, rather than the code associated with cartoon cats. In fact, he said, users don’t even own the cartoons themselves.

CryptoKitt­ies holds the copyright to all of its feline graphics, but it recently updated their terms of service to allow owners to use images of their virtual pets for certain purposes. This move reflects a broader push to give users more control over their CryptoKitt­ies, said Bladon, including creating a “KittyVerse” of third-party projects offering more ways to engage with the game, like taking part in cat fights.

Glenn Eggleton, a software developer in London, Ont., is part of the team behind KittyBattl­es, which allows CryptoKitt­ies to square off in a Pokemon-like arena. Eggleton, who maintains a herd of around 180 CryptoKitt­ies, said the open-source nature of the game makes him feel less like a player and more like a stakeholde­r.

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