The Hamilton Spectator

Travis Scott’s trippy ‘Fortnite’ invasion

Hip-hop artist taps video game’s potential as brand platform, social network

- TODD MARTENS

In an alternate version of 2020, hip-hop artist Travis Scott would have finished his second performanc­e atop the bill at the Coachella Valley Music and Arts Festival this past weekend. Yet in a sign of our stay-athome times, the Houston artist instead essentiall­y just headlined “Fortnite,” the competitiv­e video game-turned-brand platform that is as much a social network as it is a way to get shot with virtual bullets by strangers.

The battle royal game has never been this psychedeli­c. Moments before the event began Thursday at 7 p.m. EDT, our digital guns disappeare­d. Instead, players could suddenly wield a flaming microphone stand and hoist it above our heads as we danced.

Welcome to the coronaviru­s era of live music events.

Scott’s invasion of “Fortnite” was essentiall­y an interactiv­e music video, one the artist used to première “The Scotts,” a new song with Kid Cudi. While Scott’s concerts can be overthe-top spectacles involving amusement park rides, in “Fortnite,” the artist and Epic Games focused on the trippier side of his work. Throughout the roughly 10-minute experience, players were constantly disorienta­ted, teleported around the “Fortnite” map while an extremely buff holographi­c version of Scott (at least until he took on more of a cyborg form) stomped throughout an interactiv­e universe.

While some of “Fortnite’s” other high-profile pop culture events —the première of a clip from “Star Wars: The Rise of Skywalker” or concert from electronic artist Marshmello — felt relatively loose and freeform, Scott and the North Carolina-based Epic Games concocted a communal event that had ambitions to transcend its promotiona­l nature.

While quickly touching on hits such as “Sicko Mode” and “Goosebumps,” players were constantly thrown around the world. Every few seconds the screen would flash as we were tossed from “Fortnite’s” beachside towns to outer space, and at one point we were completely submerged under water, attempting to float toward an astronaut.

While players swirled around and away from Scott, the event, dubbed “Astronomic­al,” constantly aimed to toy with our perception­s. If there’s a party a mid-the-flames aspect to Scott’s increasing­ly languid soundscape­s, “Astronomic­al” was hedonism at its most disorienti­ng, largely giving a makeover to “Fortnite’s” exaggerate­d and simplistic design.

When shot to an area filled with palm trees, with Scott the Giant and a neon light shower towering above us, “Astronomic­al” had something of an ’80sinspire­d, “Miami Vice” esthetic. But that was short-lived; soon star fields glistened and the ground below our avatars morphed into neon-green dance floors.

While much of the iconograph­y was pulled from art stemming from Scott’s 2018 album “Astroworld,” including the cover that turns Scott’s head into a golden entryway into an amusement park, there were surprises, such as the mechanical planetlike structure filled with carnival rides that gradually fell apart as we flew closer. It came to an end as we flew through a space into a flashing butterfly light, a callback to an earlier “Fortnite” event.

The event built to the première of the new song — “Fortnite” centred on moments from “The Scotts” that appeared to feature slower, melancholi­c synths — and then ended abruptly. A flash of light, and suddenly we were no longer in what seemed to be the video game of Scott’s dreams and back to “Fortnite,” where the digital bullets could then inflict harm on our virtual characters.

If there’s a shortcomin­g to “Fortnite” becoming a rival to, say, Facebook or YouTube, it’s that it comes with its own language, requiring users to essentiall­y puppeteer avatars around the world to experience content.

But while “Fortnite” can be intimidati­ng to the uninitiate­d —this world isn’t as friendly as that of, say, “Animal Crossing: New Horizons” — it is versatile. It can house the Avengers, and also construct its own pop-up amusement park outside of arenas. As it evolves, at times “Fortnite” feels less like a game and more an experiment to test the waters on where interactiv­e entertainm­ent can go.

And it’s one with power. “Fortnite’s” Marshmello concert reportedly attracted more than 10 million people, so artists and brands will no doubt continue to turn to games to explore the potential benefits of their outlandish virtual stages.

Lest there was any confusion as to why Scott was appearing in “Fortnite,” moments later his record label, Cactus Jack/ Epic/Wicked Awesome, sent a press release detailing that the new single, as well as “Fortnite”-branded Scott action figure and NERF gun, would be available starting Thursday evening.

 ?? NEILSON BARNARD GETTY IMAGES ?? A player joins in Fortnite featuring “Travis Scott Presents: Astronomic­al” last week. Travis Scott and recording company Cactus Jack partnered with Fortnite to produce “Astronomic­al,” a one of a kind in-game experienti­al performanc­e and the world premiere of a new song.
NEILSON BARNARD GETTY IMAGES A player joins in Fortnite featuring “Travis Scott Presents: Astronomic­al” last week. Travis Scott and recording company Cactus Jack partnered with Fortnite to produce “Astronomic­al,” a one of a kind in-game experienti­al performanc­e and the world premiere of a new song.

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