The Niagara Falls Review

Nintendo hopes for momentum

Mario, Zelda boost surge in Switch

- CURTIS WITHERS

Nintendo’s resurgence to the front of the pack in the video game industry surprised even some within the company itself.

Sure, a 2017 rebound for the gaming giant was nearly inevitable with the dog days of the disappoint­ing Wii U coming to an end and the intriguing new Switch console going to market in March. But sales of the hybrid console/portable system shattered expectatio­ns, with 10 million units sold worldwide before the holiday season.

By its first birthday, the Switch could surpass the total number of Wii U units sold over that system’s entire inauspicio­us four-year run. And the sales numbers dwarf an initial forecast from gaming market research firm SuperData Research, which predicted just before its release that the Switch would sell five million units by the end of 2017.

“Like the movie business, the (video game industry) is a very difficult business to predict,” says Nintendo Canada general manager Pierre-Paul Trepanier.

Expectatio­ns will certainly be higher for Nintendo and the Switch heading into 2018, but maintainin­g its place in the video game hierarchy could prove tricky. While the new hardware started Nintendo’s 2017 rise, it was blockbuste­r releases from its two venerable and massively successful franchises that carried the momentum.

The Switch launched with the long-awaited Legend of Zelda: Breath of the Wild, and enjoyed another gargantuan tentpole release in October with Super Mario Odyssey. As interestin­g as the Switch’s ability to morph from console to portable on the fly may be, it’s hard to imagine the system putting up those sales numbers without at least one, if not both, of those titles coming out during its first eight months.

“Having lived through four, five different platform launches going back to the GameCube, we are extremely fortunate to have had both a Zelda and a Mario since launch and it’s definitely helped the install base,” Trepanier said. “As a publisher, salesperso­n, marketer and representa­tive of Nintendo, it’s a once-in-a-career kind of year.”

With no core Mario or Zelda title planned for the foreseeabl­e future, Nintendo will have to rely on its other intellectu­al properties and third-party titles to carry it through next year. This time, however, Nintendo has the advantage of a solid base of gamers that will be looking for new content.

“We’ve already announced some big third-party games like Wolfenstei­n that are coming for core gamers, for family gamers there’s a Kirby game coming in the next few months, there’s a Yoshi game that has been hinted at, we’ve shown a logo for a Metroid Prime 4 game and not much else — but all of that suggests an amazing slate of ongoing support both from our internal studios and from third party.”

Third-party support, which became an afterthoug­ht for the Wii U, is making a slow but deliberate comeback with the Switch. While hugely popular first-person shooters like Call of Duty may not find a home on the Switch soon, the platform has become a fertile ground for indie developers. Some triple-A publishers have also made forays onto the Switch, most notably Bethesda Softworks with its ports of Elder Scrolls V: Skyrim and Doom.

 ?? KOJI SASAHARA/THE ASSOCIATED PRESS ?? A model puts the controller on to the Nintendo Switch during a presentati­on event of the new Nintendo Switch in Tokyo, Friday, Jan. 13, 2017. Nintendo’s resurgence to the front of the pack in the video game industry surprised even some within the company itself.
KOJI SASAHARA/THE ASSOCIATED PRESS A model puts the controller on to the Nintendo Switch during a presentati­on event of the new Nintendo Switch in Tokyo, Friday, Jan. 13, 2017. Nintendo’s resurgence to the front of the pack in the video game industry surprised even some within the company itself.

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