The Province

Labo thinks inside the box

New game’s building projects engage curiosity of its young users

- CURTIS WITHERS

Nintendo’s Labo variety kit for its Switch system is both a video game and an introducti­on to engineerin­g and coding.

For all of the advancemen­ts over the decades in kids’ toys, from remote-controlled gadgets to video games, nothing has enjoyed the longevity or versatilit­y of the simple cardboard box.

Many a parent has a tale of their kids being gifted a new toy, only to eschew the expensive item for the packaging it came in. The cardboard box’s popularity is so widespread it was enshrined in the National Toy Hall of Fame in 2005.

Nintendo’s new Labo toy system, the latest big release for its popular Switch system, is the answer to the question ‘what if the expensive toy WAS the cardboard box?’ By combining the box’s inexpensiv­e material and creative potential with the unique control features of the Switch, Nintendo has created something kids can enjoy both as a video game and an introducti­on to engineerin­g and coding.

The Labo launched last week with the variety kit and the robot kit. The variety kit is the recommende­d entry point into the Labo system and includes plans and material for five projects or “toycons” — a remote-controlled car, a fishing rod, a set of motorcycle handlebars, a piano and a house — that utilize every facet of the Switch’s unique control system.

The introducto­ry project, the RC car, takes about 20 minutes to build. The car can then be steered from the Switch’s touch screen.

Other projects use other parts of the Switch’s functional­ity in equally imaginativ­e ways. The fishing rod, for example, fits one joy-con into the reel of the finished project while another goes into the rod. The motion controls are then utilized in a simple fishing game.

The piano has bits of reflective tape on the back of each key that is read by a joy-con’s infra-red sensor to determine which note to play.

Projects outside the RC car can take anywhere from one to three hours to build. While the instructio­ns to build are easy to follow, cardboard is flimsy. The odd fold can take a bad turn, or a tab might get bent when putting two pieces together. Fortunatel­y, the designs forgive the occasional flub.

Nintendo does plan to sell replacemen­t parts.

The projects that come with the variety pack should be enough to keep prospectiv­e builders engaged for several hours. Once the interest in catching virtual fish or noodling around on a toy piano has waned, however, there are a couple of different directions to go to freshen up one’s Labo experience.

The first option, a more expensive and ready-made one, is to buy the robot kit. It retails for about US$10 more than the variety kit, but comes with a more advanced project that results in a wearable robot suit you can use to stomp around a city, smashing everything in sight, with the accompanyi­ng software.

The other, and one where the true potential of the product is revealed, is in the “toy-con garage” that’s included with both kits. This is essentiall­y a basic coding interface, with input and output nodes that can be connected. For example, an input node to press the “A” button on the right joy-con can be connected to an output node to light up the Switch’s screen, or make a noise. Timers and delays can also be added to these functions.

String enough of these together, and you can expand your Labo products in myriad ways, from steering the RC car with motion sensors to creating a basic table-tennis game.

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—NINTENDO

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