Vancouver Sun

Pokemon Go a better way to get people active

Let’s stop preaching and find the fun, Tanishq Suryavansh­i and Steven J. Hoffman write.

- Tanishq Suryavansh­i is a medical student at McMaster University. Steven Hoffman is the director of the Global Strategy Lab at the University of Ottawa’s Centre for Health Law, Policy and Ethics.

The release of Pokemon Go, the augmentedr­eality smartphone game, took the world by storm. The game has become a fitness icon, requiring players to walk or run around in the real world to catch Pokemon creatures in their virtual world.

While evidence on the long-term health benefits is not clear, it is apparent the game does more than allow players to live out their childhood dreams of becoming Pokemon masters. Pokemon Go serves as an important reminder that more and more evidence about the benefits of exercise will never be enough to get Canadians moving, and that any enduring solution to our expanding waistlines depends on figuring out how to integrate healthy behaviour into our daily lives.

Today, non-communicab­le diseases are responsibl­e for 88 per cent of deaths in Canada, including chronic conditions like stroke, diabetes and cancer. Increased risk of these diseases is strongly associated with lifestyle factors, such as unhealthy diets, tobacco use, physical inactivity and alcohol over-consumptio­n.

To combat chronic disease, advocates in medicine and public health have long tried to promote healthy behaviour among Canadians. Many are familiar with the recommenda­tion to walk 10,000 steps a day and to get 150 minutes of moderate activity a week. Yet despite widespread knowledge about what we should do, the results haven’t been promising. Based on American data, we can estimate the average Canadian walks around 4,000 to 6,000 steps a day, and half of us exercise for 150 minutes weekly.

The good news is that stories like the Pokemon Go phenomenon show us large-scale changes in healthy behaviour — such as physical activity — are possible if we are more creative in how we encourage them.

Pokemon Go isn’t the first time the entertainm­ent industry has inspired such changes to health-related behaviours. Many other instances, both good and bad, have been noted.

For example, public health authoritie­s are acquainted with the Angelina Jolie effect, which describes the surge in genetic testing for breast cancer and inquiries about risk-reducing surgeries that occurred after Jolie announced her preventive double mastectomy in 2013. Our own research has shown how Hollywood celebritie­s frequently drive the populariza­tion of fad diets and lifestyle gimmicks — sometimes for the better, too often for the worse — highlighti­ng how our decisions are shaped by factors beyond scientific evidence of effectiven­ess.

This disconnect between what the evidence says we should do, and what we as a society actually do, is a major pain point for those advocating healthier lifestyles. Our country spends enormous amounts of money on the science behind lifestyle practices, so it’s naturally dishearten­ing when the evidence is ignored. But the Pokemon Go phenomenon suggests we may need to change our approach to the problem.

Promoting healthy diets and urging people to go to the gym multiple times a week can have short-term benefits. However, for the majority, these practices may be unaffordab­le, or soon become unsustaina­ble. Healthy behaviours more likely for long-term success need to include activities we want to engage in.

Ultimately, promoting healthy lifestyles must be less about waving the evidence in front of people, and more about making these practices easy, normal and even fun. We must engage in the science of what motivates people to act, and study how to nudge people toward healthy habits by designing them into our work routines, as part of the places in which we live and the activities we undertake with family and friends.

Pokemon Go is an example of making physical activity enjoyable. We need more creative approaches like it. Now is the time to invest in developing these new approaches, and rigorously evaluate whether they actually work.

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