Times Colonist

VR game targets new audience for Joyce’s Ulysses

- PHILIP MARCELO

BOSTON — Students are developing a virtual-reality game based on James Joyce’s Ulysses as part of a class at Boston College.

The goal of Joycestick is to expose new audiences to the works of one of Ireland’s most celebrated authors, as well as to give a glimpse of how virtual reality can be used to enhance literature, said Joseph Nugent, the Boston College English professor who is co-ordinating the project.

“This is a new way to experience the power of a novel,” he said. “We’re really at the edge of VR. There’s no guidance for this. What we have produced has been purely out of our imaginatio­n.”

Nugent and his students hope to release a version of the game on June 16 in Dublin during Bloomsday, the city’s annual celebratio­n of the author and novel. They’ve already showcased their progress at an academic conference in Rome last month.

Joycestick, in many ways, fills in the blanks of the novel, as many of the places key to the story have been lost to time as Dublin has evolved, said Enda Duffy, chairwoman of the English Department at the University of California, Santa Barbara, who has tried a prototype of the game.

“The VR version in this way completes the book,” she said. “It makes it real. Ulysses is an ideal book to be turned into a VR experience, since Dublin is, you might say, the book’s major character.”

There have been a number of efforts to bring works of literature into the gaming world over the years, including a computer game of F. Scott Fitzgerald’s The Great Gatsby that became a viral hit in 2011 as it mimicked the look and feel of a classic, 1980s-era Nintendo game.

But the Boston College project is unique for trying to incorporat­e virtual-reality technology, says D. Fox Harrell, a digital media professor at the Massachuse­tts Institute of Technology.

He is impressed that the students are taking on such a complex text.

“It requires multiple entry points and modes of interpreta­tion, so it will be fascinatin­g to see how their VR system addresses these aspects of the work,” said Harrell, who hasn’t tried the game yet.

Considered the epitome of 1920s-era modernist literature, Ulysses traces a day in the life of an ordinary Dubliner named Leopold Bloom. The title reflects how the novel draws parallels between Bloom’s day and The Odyssey, the ancient Greek epic.

Joycestick isn’t meant to be a straight re-telling of Ulysses, which in some versions runs nearly 650 pages long, acknowledg­ed Evan Otero, a Boston College student majoring in computer science who is helping to develop the game.

Instead, the game lets users explore a handful of key environmen­ts described in the book, from a military tower where the novel opens to a café in Paris that is significan­t to the protagonis­t’s past.

It’s also not a typical video game in the sense of having tasks to complete, enemies to defeat or points to rack up, said Jan van Merkenstei­jn, a student on the project. For now, users can simply explore the virtual environmen­ts at their leisure. Touching certain objects triggers readings from the novel.

The project represents an extension of what academics call the “digital humanities,” a field that merges traditiona­l liberal arts classes with emerging technology. Nugent has had previous classes develop a smartphone applicatio­n that provides walking tours of Dublin, highlighti­ng important landmarks in Ulysses and Joyce’s life.

 ??  ?? Prefessor Joseph Nugent wears virtual reality goggles at Boston College, where students are developing a VR game based on James Joyce’s Ulysses.
Prefessor Joseph Nugent wears virtual reality goggles at Boston College, where students are developing a VR game based on James Joyce’s Ulysses.

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