Times Colonist

Trademark tenacity served Victoria gaming guru well

2017 University of Victoria Entreprene­ur of the Year

- MICHAEL D. REID

Don Mattrick grins as he recalls a classic example of his legendary persistenc­e, and how it spawned a $5-billion franchise while he was president of worldwide studios for the Electronic Arts gaming company.

It was nearly five years into the developmen­t of what was initially titled Dollhouse, a passion project the ambitious business mogul was working on with game designer Will Wright.

Even though his executive team threatened to resign, he soldiered on and Dollhouse morphed into the hugely successful life-simulation video-game series The Sims.

“Literally, for five years someone would come into my office and say, ‘This is never going to ship! This is the dumbest product you’ve ever had,’” recalled the amiable tech titan at the University of Victoria. Mattrick, who on May 8 received the 2017 Distinguis­hed Entreprene­ur of the Year award, was at UVic to inspire fourthyear Peter B. Gustavson School of Business entreprene­urship students.

“‘You have 75 full-time people working on this! All the rest of us are busy making a difference in our company,’ ” he said, recalling the reaction of some colleagues. “Does Will have compromisi­ng pictures of you?”

While executives accused Mattrick of having “this huge blind spot,” the Victoriaba­sed entreprene­ur’s tenacity paid off with a product that became one of the best-selling video games in history.

“You have to try and champion things,” said Mattrick, who has done plenty of championin­g since his teenage years when he offered to work for free at a ComputerLa­nd store after unsuccessf­ully applying for a job there.

The Burnaby-raised visionary’s experience­s inspired him to create Distinctiv­e Software Inc., which would become Electronic Arts. So began a career turning startups into major businesses and setting the standard for video-game developmen­t during three decades in the technology sector.

Other career highlights include his tenure as CEO of Zynga, the social-media gaming company, and as president of Microsoft’s entertainm­ent businesses, overseeing the growth of the Xbox console and its PC gaming businesses.

He has served on public and private boards, including the advisory board for the USC School of Cinematic Arts and is currently serving as co-chair of the Premier’s Technology Council.

As well, Mattrick is an honorary fellow with the Sauder School of Business at the University of British Columbia, and holds an honorary doctor of laws from Simon Fraser University.

While Mattrick answered questions about his successes, he wasn’t above acknowledg­ing his missteps. He recalled the one that got away in the 1980s — Tetris.

“I’d seen the first prototype,” he said. “Three friends pulled me aside and said: ‘We could write this in three hours! You cannot pay this money to license this.”

He said he considers having passed on the tile-matching puzzle video game released in 1984 a mistake — albeit one he’d learn from — since it went on to become a $2-billion franchise.

“It’s overwhelmi­ng when you start something,” he said. “But it gets easier because you learn how to accept failure and success in the same way. Give yourself permission to fail.”

Without revealing the person’s identity, other than to quip it wasn’t Mark Zuckerberg, Mattrick said he just spoke with an “Internet gazilliona­ire” friend. He asked for advice on how to inspire students at UVic.

“He said: ‘Just kick them in the rear and tell them to go do it,’ ” Mattrick said with a laugh.

 ??  ?? Peter B. Gustavson School of Business 2017 Distinguis­hed Entreprene­ur of the Year Don Mattrick, left, his wife, Nanon de Gaspé Beaubien-Mattrick and Gustavson School dean Saul Klein at the Fairmont Empress.
Peter B. Gustavson School of Business 2017 Distinguis­hed Entreprene­ur of the Year Don Mattrick, left, his wife, Nanon de Gaspé Beaubien-Mattrick and Gustavson School dean Saul Klein at the Fairmont Empress.

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