Times Colonist

Early Man years in the making

- SANDY COHEN

The kooky caveman characters that come to life in Early Man have been kicking around in Nick Park’s imaginatio­n for decades. Long before he created Wallace and Gromit, Park was taken with Ray Harryhouse­n’s animated dinosaurs in the 1966 Raquel Welch movie One Million Years B.C.

“I just couldn’t believe real dinosaurs moving around with people,” Park said, recalling the film he saw as an 11-year-old boy that would inspire his love of animation. “So I guess that sort of thing has been in the back of my mind for many years.”

Early Man translates Park’s vision into an epic claymation adventure about a tribe of colourful cave people who stake the future of their homeland on a soccer showdown, despite not knowing how to play. An ambitious young caveman, Dug, and his loyal pet warthog, Hognob, believe the plucky tribe can prevail.

“I’ve never seen a prehistori­c underdog sports movie before,” Park mused.

U.K.-based Aardman Studios tapped its largest production team yet — with nearly 40 animators and sets working at once — to make Early Man, which uses stopmotion animation techniques essentiall­y unchanged since Harryhouse­n’s day.

It’s a slow and painstakin­g process to bring clay characters to life.

“We’ve used some of the most advanced filmmaking techniques in post-production, together with stop-motion, which is as old as cinema itself,” said animation director Merlin Crossingha­m.

Stop-motion animation (or “stop-frame,” as Park calls it) creates the illusion of movement through a series of still images. For Early Man, Aardman’s team of artists built a cast of puppets based on Park’s sketches that serve as the film’s actors. Each seven-inch-tall silicone puppet has a jointed metal skeleton inside so it can move.

“They’re like expensive action figures,” Crossingha­m said.

The faces are made of modelling clay — except for the noses and eyes, which are hard plastic and serve as “grab points” for animators while changing the puppet’s expression. Mouldable brows and more than two dozen removable and interchang­eable mouths allow for a variety of looks.

Animators pose the puppets for each frame — every movement, every gesture — with 24 frames in each second of film. Mouth movements are synched to prerecorde­d vocal performanc­es. (Eddie Redmayne, Tom Hiddleston and Maisie Williams lend their talents here.) For every shot, the puppets are bolted into place on exquisitel­y detailed sets that stand about two feet high.

Capturing just a few frames could be a full day’s work.

“Getting about five seconds of finished film is a really good week,” said animation director Will Becher.

Because the process is so timeconsum­ing, artists make duplicates of every set and puppet so multiple animators can work on various shots simultaneo­usly.

“The art department has to be really on their game keeping the continuity,” Crossingha­m said. “Because of that, we use technical drawings for everything — the puppets, the locations. Everything is documented so that we can reproduce it, and that gives us flexibilit­y in working.”

To show the disparate team of animators just what they’re looking for, Park, Crossingha­m and Becher act out each scene on video, highlighti­ng comic timing and behavioura­l specifics. Park confessed that sometimes he can see reflection­s of himself in the characters’ movements.

As director, he was involved with every aspect of Early Man, from character and story developmen­t to finding just the right colour for the soccer field’s grass. Park also personally worked with the vocal performers, something he wasn’t always comfortabl­e doing.

“I used to find it quite nervewrack­ing working with actors, especially if they were quite famous actors,” he said.

“I find it much easier to manipulate a puppet or a clay character, because they do as they’re told. And if they don’t, you can squish their head in or whatever you want. With actors, you have to be a little bit more tactful.” Park voiced Hognob himself. While the techniques of stopmotion animation haven’t changed much since their inception, the technology around them has. The puppets are now made of a stateof-the art plasticine material, and most sketches and renderings are done in the computer.

As for the film itself, Park said he tried to use as little digital interventi­on as possible: “It’s always lovely to keep the sense of it’s all been done in front of camera and not an effect.” Background characters in stadium scenes were computer-generated, he said, while other scenes called for the puppets to be filmed against green screens.

Park might have been dreaming about Early Man-type characters since he was 11, but his first sketches for the film date back to 2010. Still, that’s nearly eight years spent bringing these bobbling clay cave people to the screen. Park said imagining the audience’s eventual reaction is what sustains him through the sometimes tedious work of stopmotion animation.

“For me, it’s never really been a choice between stop-frame and any other medium,” the four-time Oscar winner said. “I love the way it’s so expressive — even going back to Gromit, he was born out of clay.”

 ??  ?? Nick Park holds Hognob, the Early Man character he voices.
Nick Park holds Hognob, the Early Man character he voices.

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