Times Colonist

UN agency rates gaming as disease

Compulsive playing of video games now classified as mentalheal­th disorder

- JAMEY KEATEN and AMANDA CHENG

GENEVA — For video game addicts, it might soon be “game over.”

In its latest revision to a disease classifica­tion manual, the World Health Organizati­on said Monday that compulsive­ly playing video games now qualifies as a new mental health condition. The statement confirmed the fears of many parents, but led some critics to warn that it may risk stigmatizi­ng young video players.

The UN health agency said classifyin­g “Gaming Disorder” as a separate condition will “serve a public health purpose for countries to be better prepared to identify this issue.”

Dr. Shekhar Saxena, director of WHO’s department for mental health, said WHO accepted the proposal that Gaming Disorder should be listed as a new problem based on scientific evidence, in addition to “the need and the demand for treatment in many parts of the world.”

Dr. Joan Harvey, a spokeswoma­n for the British Psychologi­cal Society, said only a minority of gamers would be affected by the disorder and warned that the new designatio­n might cause unnecessar­y concern among parents.

“People need to understand this doesn’t mean every child who spends hours in their room playing games is an addict, otherwise medics are going to be flooded with requests for help,” she said.

Others welcomed WHO’s new classifica­tion, saying it was critical to identify video game addicts quickly, because they are usually teenagers or young adults who don’t seek help themselves.

“We come across parents who are distraught, not only because they’re seeing their child drop out of school, but because they’re seeing an entire family structure fall apart,” said Dr. Henrietta Bowden-Jones, a spokeswoma­n for behavioura­l addictions at Britain’s Royal College of Psychiatri­sts. She was not connected to WHO’s decision.

Bowden-Jones said gaming addictions were usually best treated with psychologi­cal therapies, but that some medicines might also work.

The American Psychiatri­c Associatio­n has not yet deemed Gaming Disorder to be a new mental health problem. In a previous statement, the associatio­n said it’s “a condition warranting more clinical research and experience before it might be considered for inclusion” in its own diagnostic manual.

The group noted that much of the scientific literature about compulsive gamers is based on evidence from young men in Asia.

“The studies suggest that when these individual­s are engrossed in Internet games, certain pathways in their brains are triggered in the same direct and intense way that a drug addict’s brain is affected by a particular substance,” the associatio­n said in a 2013 statement.

“The gaming prompts a neurologic­al response that influences feelings of pleasure and reward, and the result, in the extreme, is manifested as addictive behaviour.”

Dr. Mark Griffiths, who has been researchin­g the concept of video gaming disorder for 30 years, said the new classifica­tion would help legitimize the problem and strengthen treatment strategies.

“Video gaming is like a nonfinanci­al kind of gambling from a psychologi­cal point of view,” said Griffiths, a distinguis­hed professor of behavioura­l addiction at Nottingham Trent University. “Gamblers use money as a way of keeping score whereas gamers use points.”

He guessed that the percentage of video game players with a compulsive problem was likely to be extremely small — much less than one per cent — and that many such people would likely have other underlying problems, like depression, bipolar disorder or autism.

WHO’s Saxena, however, estimated that two to three per cent of gamers might be affected.

Griffiths said playing video games, for the vast majority of people, is more about entertainm­ent and novelty, citing the overwhelmi­ng popularity of games like Pokemon Go.

“You have these short, obsessive bursts and yes, people are playing a lot, but it’s not an addiction,” he said.

Saxena said parents and friends of video game enthusiast­s should still be mindful of a potentiall­y harmful problem.

“Be on the lookout,” he said, noting that concerns should be raised if the gaming habit appears to be taking over.

“If [video games] are interferin­g with the expected functions of the person — whether it is studies, whether it’s socializat­ion, whether it’s work — then you need to be cautious and perhaps seek help,” he said.

 ?? THE ASSOCIATED PRESS ?? An attendee plays the video game World of Warcraft at a gaming conference in California. The World Health Organizati­on said Monday that compulsive gaming constitute­s a new mental-health condition.
THE ASSOCIATED PRESS An attendee plays the video game World of Warcraft at a gaming conference in California. The World Health Organizati­on said Monday that compulsive gaming constitute­s a new mental-health condition.

Newspapers in English

Newspapers from Canada