Toronto Star

Global Popularity

-

E-sports has an approximat­e audience of 134 million people worldwide and generates revenue of about $612 million (U.S.), according to a report released in May by Superdata, a digital games analyst firm. In terms of global share, Asia leads the world with $374 million, North America follows with $143 million, Europe is valued at $73 million and the rest of the world combines for $24 million. Korea and China are the biggest markets, where huge stadiums are regularly filled to watch the big events. Most popular games and events “League of Legends,” “DotA 2,” “Counter-Strike: GO” and “Starcraft 2” are amongst the most popular competitiv­e games played in tournament­s. Other popular games include “Call of Duty,” “Smite” and a number of fighting games, including Nintendo’s Super Smash Bros. series. In its fifth year of existence, The Internatio­nal, a “DotA 2” tournament, is considered the biggest event in world with the 2015 event offering a prize pool of almost $18.5 million. YouTube Gaming versus Twitch.tv Another side of competitiv­e gaming has been the rapid growth of people watching other people play. While competitio­ns are part of this, there are also how-to or simply “let’s play” videos. The leading place online to watch people play is Twitch.tv, which was bought by Amazon in August 2014 for $970 million. That dedicated service is one of the reasons that Google launched YouTube Gaming in August 2015, in order to offer better tools to compete for gamers’ eyeballs.

Newspapers in English

Newspapers from Canada