Toronto Star

WELCOME TO THE CLUB

Golf gets loud and lively in an attempt to lure millennial­s into the dwindling sport,

- ALEX SCHIFFER

On Friday nights, millennial­s are flocking to a driving range to play a sport that experts say they have little interest in.

Some even say the sport is dying, citing the lagging sales of golf equipment and apparel and steep decline in television ratings. In April, the final round of The Masters drew its lowest ratings since 2004, and this month the U.S. Women’s Open garnered just 760,000 viewers, its worst showing on record.

But Topgolf, a high-tech driving range and entertainm­ent company, has set out to prove otherwise. It thinks millennial­s might well be the key to reviving interest in the sport. The company has tapped into the social potential for golf, creating a space best described as “where a lounge meets a tee box.”

Topgolf is at once old-fashioned and modern (technology lets you track your performanc­e, shot by shot — and compete with your friends). And the setting is loud and lively, not your typical back-nine fare.

After launching in England in 2000, Topgolf came to the states in 2005 when it opened in Alexandria, Va. It now has 30 U.S. locations and 33 worldwide. The Dallas-based company has plans to add 10 more locations this year.

Cineplex announced earlier this week it had signed an exclusive partnershi­p deal to open several Topgolf complexes across Canada. The agreement, for which financial terms were not disclosed, is the latest attempt by the Canadian company to diversify beyond movies.

“Our core business is really nice,” Topgolf CEO Erik Anderson said. “If you go from 30 to 40 in a year, that’s 33 per cent. So that’s pretty good.”

“Clearly we have struck a chord with millennial­s,” he added.

At Topgolf, customers can play a number of games, but in the most common one they hit golf balls with a microchip inside to measure the distance it travels into a field of roughly five targets.

The farther the ball flies — if it hits a target — the more points. The farthest target, at the back wall, is about 215 yards from the tee box.

While one person is playing, the rest of the group can carouse at a table just behind the tee box, ordering food and drinks from wait staff. Topgolf hopes its guests will download its app to track their scores over time and, of course, take lots of photos to share on social media.

“The way they provide entertain- ment is revolution­ary,” said Nicholas M. Watanabe, a sports and entertainm­ent management professor at University of South Carolina. “They have taken the idea of sports entertainm­ent and put it into golf. It’s like having the Happy Gilmore crowd (be) into golf without being in Happy Gilmore.”

Topgolf also has an element of the country club experience, where people pay up front for a membership and can bring guests. The company, which is private, declined to provide any financial figures. Per person, it costs $8 a game. A cheeseburg­er costs about $12 and the cheapest pitcher of beer is $15. It says that more than 10 million people played at its sites in 2016.

Sameer Gupta,18 and a freshman at the University of Virginia, said he plays a decent amount of golf, but he goes to Topgolf with his friends be- cause of the atmosphere.

“It’s a place where a lot of kids just socialize and hang out, apart from the golf,” he said. It’s also fun and “gives people the opportunit­y to play without judgment.”

The company does a Topgolf tour, which consists of two-player teams in a bracket-style tournament, which culminates at the company’s Las Vegas location. The winners get $50,000.

Topgolf’s success doesn’t seem to reflect the broader fortunes of the game. According to Matt Powell, a sports industry analyst at the NPD Group market research company, millennial­s have been slow to pick up the game. After three rough years, sales are down 20 per cent this year.

Millennial­s seem turned away by the expense of the game (which can cost hundreds of dollars in lessons, clubs, gear and course fees) and time required to play (four to five hours for a round). It’s also a fussy game with a lot of rules and not particular­ly suited for large groups.

Anderson said he saw those obstacles when he first got involved with Topgolf, and the company works around a lot of those drawbacks.

“This was an authentic golf experience that would entice a lot of people and remove a lot of the barriers,” he said.

So can Topgolf enlist millennial­s to save the sport?

Chad McEvoy, an avid golfer and physical education professor at Northern Illinois University, sees lingering challenges.

“The trick is sort of conversion,” he said. “Let’s just say someone has fun at Topgolf and goes to play 18 holes the first time. Will they be turned off by the lack of music and the no wait staff? That might be a tough obstacle to overcome if you think about the industry trying to convert those people to regular golfers.”

Anderson said that of the company’s total guests, 53 per cent were ages 18 to 34 as of June and 32 per cent were women.

In 2016, 37 per cent of guests were nongolfers and 49 per cent were casual golfers who play a few rounds a year. Only 14 per cent of customers were avid golfers who play over 25 rounds a year.

“We’ve brought millions of people to the game,” Anderson said. “If you get started in a fun way and you start to get better, your mind gets opened up. We’re introducin­g and reintroduc­ing millions of people to golf.”

McEvoy looks at the company’s success as positive.

“Anything the golf industry can do to get people playing golf, even if it’s Topgolf and not an 18-hole round, is great,” he said. “Will that result in more people playing more rounds? I think the jury is still out on that.”

 ?? TOPGOLF ?? Topgolf is at once old-fashioned and modern — and the setting is loud and lively, not your typical back-nine fare.
TOPGOLF Topgolf is at once old-fashioned and modern — and the setting is loud and lively, not your typical back-nine fare.

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