Toronto Star

Fashion firms go digital to chase trends

Embracing technology during the design phase speeds up the process

- ANNE D’INNOCENZIO THE ASSOCIATED PRESS

NEW YORK— Prototypes? Passé. Fashion company Betabrand saw that knitwear was a hot style in sneakers and wanted to quickly jump on the trend for dressier shoes. It put a poll up on its website asking shoppers what style they liked and, based on that, had a shoe for sale online in just one week. What web shoppers saw was a 3D rendering — no actual shoe existed yet. Creating a traditiona­l prototype, tweaking the design and making a sample would have taken six to nine months, and the company might have missed out on the interest in knit.

“The web attention span is short,” said Betabrand CEO Chris Lindland.

Shoppers looking at the shoe online could examine the details as they would from photos of a real product. They don’t get the actual shoes instantane­ously — they have to wait a few months. But the use of digital technology in designing and selling means hot trends are still getting to people far faster than under the old system.

“Retailers and brands who are embracing this are going to be winners of the future,” said David Bassuk, managing director of consulting group AlixPartne­rs. “This is flipping the business model on its head.”

It’s a big cultural change for clothing makers. For decades, the process meant designers sketched ideas on paper, a design got approved and the sketches went to a factory that created prototypes. Designers and product developers made tweaks and sent prototypes back and forth. Once a final version was approved, it was sent to the factory. Getting something from design to a store could take at least a year.

Now, some companies have designers sketching on highresolu­tion tablets with software that can email 3D renderings of garments with specificat­ions straight to factories, as better technology makes the images look real and the pressure to get shoppers new products swiftly intensifie­s. The goal is to reduce to six months or less the time it takes to get to store shelves.

Even chains like H&M, which once set the standard for speed by flying in frequent small batches, are realizing that’s not fast enough. H&M, which has seen sales slow, is starting to digitize certain areas of its manufactur­ing process.

For clothing makers and retailers, the shift means design decisions can happen closer to when the fashions actually hit the shelves or website. That means less guessing so stores aren’t stuck with piles of unsold clothes that need to be discounted.

The 3D technology is used in just 2 per cent of the overall supply networks, estimates Spencer Fung, group CEO of Li & Fung, which consults with more than 8,000 retailers including Betabrand and 15,000 suppliers globally. But he believes that will change as retailers begin prioritizi­ng speed and realize that cutting down on design time and prototypes saves money.

Fung imagines a scenario where a social media post with a celebrity in a red dress gets 500,000 “likes.” An alert goes to a retailer that this item is trending. Within hours, a digital sample of a similar dress is on its website. A factory can start to produce the dress in days.

Nicki Rector of the Sonoma Valley area in California bought a pair of Betabrand’s western- style boots last summer based on the 3D rendering.

“It looked real,” said Rector, who examined the images of the heel and the insoles. She didn’t worry about buying off a digital image, reasoning that if you’re buying online you can’t really know how something’s going to fit until you put it on your feet.

Betabrand has sold 40,000 pairs of shoes priced from $128 to $168 over the past year, all from digital renderings, and plans to add 15 to 20 such projects this year.

At a Levi Strauss & Co. research and developmen­t facility in San Francisco, designers use programs that offer the look of a finished garment and let them make changes like adding pockets quickly, rather than requiring a new prototype. When they’re set, they can send a file to the factory for mass production. Using digital samples can shorten the design time to one week or less from an eight- week time frame, Levi’s says.

Few companies are yet selling directly to shoppers off digital renderings like Betabrand, and are instead showing them to store buyers or to factories rather than using traditiona­l samples.

Xcel Brands uses them for its own brand of women’s tops and for the company’s Judith Ripka jewelry line. The company, which also makes clothes for Isaac Mizrahi and Halston, will start using them for other brands within the year. CEO Robert D’Loren hopes to start putting 3D samples on its website next year. Tommy Hilfiger has an interactiv­e touchscree­n table where buyers can view every item in the collection and create custom orders.

Using digital designs also means the exact specificat­ions for different Levi’s design finishes can be uploaded to a machine. No need to teach employees how to execute a designer’s vision.

“Thirty years ago, jeans were only available in three shades — rinse, stonewash and bleach,” said Bart Sights, head of the Levi’s Eureka lab. “Our company now designs 1,000 finishes per season.” Such a long lead time “pushes production and creation too far away.” Levi’s latest technology alleviates this issue, he said.

 ?? JEFF CHIU PHOTOS/THE ASSOCIATED PRESS ?? Ayesha Tellis holds up shoes she designed on her computer at a Betabrand store in San Francisco.
JEFF CHIU PHOTOS/THE ASSOCIATED PRESS Ayesha Tellis holds up shoes she designed on her computer at a Betabrand store in San Francisco.
 ??  ?? Betabrand is reinventin­g the process of designing and selling its shoes and clothing.
Betabrand is reinventin­g the process of designing and selling its shoes and clothing.

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