Toronto Star

Athletes, pro gamers not so different

Video game competitio­n draws thousands to Vancouver stadium

- GEMMA KARSTENS-SMITH

VANCOUVER— From horse riding to weightlift­ing and soccer to sailing, what is defined as “sports” includes a broad variety of activities. But whether profession­al video gaming falls under that wide umbrella remains up for debate.

Esports has ballooned in popularity in recent years, drawing fans and profession­al video game players from around the globe.

This weekend, thousands of people are expected to attend the Internatio­nal Dota 2 Championsh­ips in Vancouver, while millions more stream the event online.

Anyone tuning in will see similariti­es with traditiona­l sporting events, from a stadium packed with cheering fans to well-dressed analysts in headsets offering commentary between matches.

Some of that structure has been borrowed from other sports, said Erik Johnson of Valve, the company that created the Dota 2game and runs the tournament.

But there’s a difference when it comes to competitio­n.

High-level gamers are being tested on how they handle the pressure of being watched by millions of people as they compete for enormous amounts of money, Johnson said

“It’s not a physical test, it’s a mental test for a lot of these players,” he said.

Victor Goossens is the coCEO of Team Liquid, which won the Dota 2 championsh­ip last year.

Goossens said his players spend up to 12 hours a day practising and studying their game, and they take care of their physical and mental health in the same way a traditiona­l athlete does.

Like any pro team, Goossens’ group is always looking for a competitiv­e advantage, so earlier this year they teamed up with technology company SAP to develop software that would allow them to analyze their training and in-game performanc­es.

SAP’s Milan Cerny worked with competitor­s in sailing and tennis before turning to the esports project.

Gamers and traditiona­l athletes have a lot in common, he said, including that both are “really, really good at what they’re doing.”

“They have a lot of knowledge about the discipline that they’re good at,” he said.

Anyone who thinks gamers aren’t athletes is misunderst­ood, said Dan Cybak, CEO of the Gaming Stadium, a group that’s looking to build esports facilities across Canada.

Players spend countless hours honing their eyesight, learning to control their heart rate and perfecting their skills, and they follow strict eating, sleeping and training regimes, just like traditiona­l athletes, he said.

“They have to be on top of their game, they have to choose the right champions,” he said. “Their skill set and where their mind is at a level that a lot of us can’t play at.”

Cybak believes esports will make it into the Olympics in about a decade, and when they do they’ll become mainstream.

Justin Simpao with the University of British Columbia’s esports associatio­n doesn’t see profession­al video gaming as falling under the same category as hockey or basketball.

“Esports is not a real sport, but it is still a competitio­n,” he said, adding that both traditiona­l sports and gaming all come down to competitiv­e entertainm­ent.

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