Vancouver Sun

YOU THINK STAR WARS IS CHILDISH?

Then you really don’t know the power of the dark side, Jonathan Liebson writes.

- The Washington Post

I Find Your Lack of Faith Disturbing: Star Wars and the Triumph of Geek Culture By A.D. Jameson Farrar Straus Giroux

The title of A.D. Jameson’s new book comes from a crucial scene in the original Star Wars movie: When a cocky admiral rejects Darth Vader’s warnings about the Force and scoffs at his “sad devotion to that ancient religion,” Vader walks calmly toward the man, puts him in a nasty, handsfree chokehold and says, “I find your lack of faith disturbing.”

In Jameson’s case, these words are meant to admonish critics who belittle the Star Wars effect on American cinema.

A self-described geek, Jameson aligns himself with critics who view the 1970s as a crucial turning point in American cinema.

The same decade that spawned gritty, realist films such as The Godfather, Mean Streets and Taxi Driver also ushered in the era of the blockbuste­r, thanks to Jaws and Star Wars. However, Jameson takes issue with the claim that these box office hits were a departure from the more critically acclaimed films of the era. Star Wars, he contends, is actually a stepbrothe­r of the realist genre. He explains how director George Lucas intentiona­lly broke with the “shiny and sleek” sci-fi films of the past, opting instead for a “scuffed and dirty” look to the movie’s outfits, droids and even spaceships.

On this front, Jameson is persuasive. Even as one marvels at the moon-size Death Star or the play of lightsabre­s, the movie’s heroes are a bunch of everyday misfits in shabby clothing.

The ragtag crew even ends up in a trash compactor.

Such realism is the pillar of the geek’s immersive experience. Jameson calls it “worldbuild­ing,” or the creation of a supernatur­al realm with understand­able laws, orderly concepts, languages and a backstory that fans can pore over. If that portrayal brings to mind stereotype­s about costume play, Doctor Who and Dungeons & Dragons, Jameson doesn’t mind. And it’s hard not to share his enthusiasm as he describes how his favourite characters colonized a world that once ridiculed them.

Unfortunat­ely, when Jameson turns to the evolution of comic book superheroe­s, including their ups, downs and crossovers under various directors, the book begins to stall — just as it does later when it details the numerous reference guides, games and other auxiliarie­s through which fantasy worlds grow ever-deeper roots.

With so much fetishizin­g, Jameson’s work soon embodies the very dilemma he raises about a nerdy culture gone mainstream: how to appeal to both “entrenched” fans and non-geeks alike?

In this regard, faithful adherents of sci-fi, adventure and superhero franchises often find themselves at odds with studios more loyal to profits and larger audiences. Jameson cites Transforme­rs and The Lord of the Rings as examples of bad stewardshi­p and he sides with disgruntle­d hard-core fans who claim that the Star Wars prequels are sacrilege.

By then, Jameson is spoiling for a fight. Even sympatheti­c readers will notice Jameson losing some of his earlier finesse, almost starting to rant. Here, the author might do well to remember the Rebel Alliance. Its struggle with the dark side is less about absolute victory — and more about a prolonged battle of ideals. In the same way, geeks should forget about slaying their critics for good and instead have faith that their culture will carry a force all its own.

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