Waterloo Region Record

Halo, Myst nominated for video game hall of fame

Donkey Kong and Solitaire are throwbacks, as public votes in favourites plus newer games

- Derek Hawkins The Washington Post

After opening in 2015, the Strong Museum of Play’s World Video Game Hall of Fame, spent its first two years mostly honouring the classics.

The Rochester, N.Y., addition to the museum, founded in 1969, first chose iconic games such as “Pac-Man,” “The Oregon Trail” and “Super Mario Bros.” as first inductees.

The games were inducted for their lasting impact on popular culture and game design. Also inducted were a few more recent releases, including “The Sims,” “World of Warcraft” and “Grand Theft Auto III,” all immensely popular in their own right.

Now, the museum is wading deeper into the gaming world.

On Monday, the Strong Museum of Play unveiled 12 finalists for the hall of fame’s third class of inductees. While this year’s picks will still surely be familiar to gamers of all stripes, the list includes some titles that don’t carry the name recognitio­n of, say, “Tetris,” an inaugural inductee.

The finalists were selected through open voting on the museum’s website, with thousands of users from more than 100 countries weighing in before the polls closed on Feb. 28. The final inductees will be chosen by an advisory committee made up of journalist­s and video game scholars from around the world, and the results will be revealed at the museum on May 4.

“Many of these games really changed the way that we think about video games by introducin­g video games to new audiences,” Jeremy Saucier, an assistant director at the museum, told the New York Times.

Criteria for induction include cultural icon status, longevity, geographic­al reach, and influence on both the gaming industry and “society in general.”

The 12 nominees would certainly seem to fit that mould, though perhaps not all in the same way their predecesso­rs did.

The groundbrea­king puzzle game “Myst,” for example, one of this year’s finalists, was the bestsellin­g computer game of the 1990s, blending haunting scenery with mind-bending mysteries for players to solve. Pioneering, indeed, but it didn’t quite spawn lines of lunch box snacks or children’s apparel.

“Halo: Combat Evolved,” another finalist, was staple of dorm rooms around the country in the 2000s, but it’s probably not a name mom and dad would recognize as quickly as they might recall Pong, one of the hall of fame’s first inductees.

And the critically acclaimed “Portal,” also on the 2017 list, revolution­ized the mechanics of first-person shooters when it came out in 2007, but its unique physics would likely intimidate a non-gamer more at home with the dot-munching simplicity of Pac-Man.

An apples-to-oranges comparison? Maybe. But there’s no doubt the museum is moving beyond the household names with this year’s nominees.

Of course, that’s not to say the 2017 finalists are all gamer’s games.

Nintendo’s groundbrea­king 1981 classic “Donkey Kong” is on the list, having endured over the years through its many spinoffs and the ongoing success of the Super Mario Bros. franchise.

So is “Mortal Kombat.” Released in 1992, the one-on-one martial arts game horrified a generation of parents with its over-the-top gore and sparked an internatio­nal debate over video game violence. The U.S. Congress even held hearings on the game, in which players — prompted by the now-famous line, “Finish him!” — could rip out their opponents’ hearts, burn them alive and impale them on spikes in bloody “fatal- ities.” The hearings, organized by former senator Joe Lieberman, paved the way for a video game rating agency in 1994. The game went on to inspire numerous sequels, as well as a movie franchise and, yes, a 10-track techno album.

Also among the 2017 finalists is Pokemon Red and Green, released in 1996 on Nintendo Game Boy. It’s hard to overstate what an enormous impact Pokemon has had in the two decades since it came out. The Pokemon enterprise has produced more than 21 billion trading cards, 800 television episodes and 17 feature films, according to the hall of fame — all of which gave way to the “Pokemon Go” mobile craze last summer.

The most unusual pick among this year’s nominees is Microsoft Windows Solitaire. Released on Widows 3.0equipped PCs in 1991, it’s little more than a computeriz­ed version of a centurieso­ld card game. Devoid of any sophistica­ted gameplay, it lacks many of the traits that made the others on the list so innovative. But, as the hall of fame noted, it has been installed on more than a billion machines since it came out, proving “analogue games can be even more popular in the digital world.”

The other titles on the 2017 list are the role playing game “Final Fantasy VII,” the “survival horror” game “Resident Evil,” the one-on-one combat game “Street Fighter II,” third-person action game “Tomb Raider,” and Nintendo’s 2006 “Wii Sports,” which introduced motion-control technology to wide audiences.

Jon-Paul C. Dyson, director of the museum’s Internatio­nal Center for the History of Electronic Games, said of the nominees:

“Whether it’s a pop culture icon like Donkey Kong, an innovator and true original like Portal, or a game like Wii Sports that transforme­d millions of living rooms into interactiv­e zones for all ages, they’re among the most influentia­l games of all time.”

 ?? BETHANY MOSHER, COURTESY THE STRONG MUSEUM ?? The Strong Museum of Play’s 12 finalists for induction this year into its World Video Game Hall of Fame.
BETHANY MOSHER, COURTESY THE STRONG MUSEUM The Strong Museum of Play’s 12 finalists for induction this year into its World Video Game Hall of Fame.

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