Waterloo Region Record

Brian Eno wants to take you inside the music

Immersion the new frontier

- NINA SIEGAL

AMSTERDAM — Little coloured bubbles float ever higher, growing larger as they rise toward the sky. People drift into a circle of six towering screens, wearing high-tech 3-D holographi­c visors, like moon-walkers taking their first steps in an alien atmosphere.

They reach out their arms and use their thumbs and forefinger­s to pinch the air in front of them. Each time they do, new bubbles appear, and each one emits a single, precise musical tone.

The tones combine and dissipate; there is the sound of crickets chirping, and waves of white noise.

This is “Bloom: Open Space,” an art and music installati­on created by the influentia­l producer and music pioneer Brian Eno and his frequent collaborat­or, the musician and software designer Peter Chilvers. It was situated inside an enormous warehouse in the Westergasf­abriek, a city park and cultural complex in Amsterdam that was once a gas factory.

Eno and Chilvers are among the first major musical artists to explore the artistic potential of immersive technologi­es developed primarily for the video game industry. Other musicians, such as Thom Yorke of Radiohead and Tarik Barri, are entering this “immersive” realm, using tools such as virtual reality headsets, holographi­c mixed-reality goggles and immersive surround-sound systems.

“It’s the right time for the artists that have been using this technology,” said Nicholas Meehan, the founding chairman and artistic director of the Institute for Sound and Music in Berlin, which is building a six-screen, surround-sound projection structure called the ISM Hexadome.

On March 29, Eno unveilled a different immersive work in the ISM Hexadome, to be presented for the first time in the atrium of the Martin Gropius-Bau museum in Berlin, where he will be joined by other artists, including Yorke and Barri; the composer and producer Ben Frost, collaborat­ing with the visual artist MFO; and the sound artists Holly Herndon and Peter van Hoesen.

After the Berlin show, the mobile structure will tour Europe and the United States through 2019. Nine works created in Berlin will form the basis of the tour, with newly commission­ed ones added at subsequent stops, until the presentati­on includes more than 20. It will return to Berlin in September 2019.

“We’re seeing the beginning of the wave, not even the crest yet, of what’s coming,” Meehan said in a telephone interview. In addition to virtual reality and augmented reality, what is now emerging is “spatial technology where everyone is experienci­ng something together,” he said.

In an interview in Amsterdam, Eno said that he saw “Bloom: Open Space,” which had a five-day run here last month, as “the beginning of an experiment” with these new technologi­es. It is based on “Bloom,” a 2008 smartphone app Eno created with Chilvers, which also generates bubbles and tones when the phone’s screen is pressed. Its immersive evolution was “a kind of demo to see how far we could take it with the technology as it stands at the moment,” Eno said.

Eno wasn’t entirely enthusiast­ic about the prospects. “I think there’s something there,” he said, ambiguousl­y. “I’m very aware of the limitation­s, but I’m also alert to the possibilit­ies.”

But he’s attracted to the potential. “I want to be able to be inside the music, to walk around and examine it from different places,” he added. “I don’t feel this is a replacemen­t for other musical experience­s. I feel it’s an easy thing to add.”

Barri, who has made videos for Radiohead and toured with the Chilean-American electronic musician Nicolas Jaar, creates live video effects during his concerts. In the past decade, he has been developing his own software, Versum, which creates what he calls a “3-D real-time virtual world” responsive to his input.

During a live performanc­e, Barri sits at the centre of the Hexadome and guides the audience through a musical compositio­n inside his virtual world, using a joystick. “We, the listeners, the viewers, will start at some point in space, and then where we will move will determine what we see or what we hear,” he explains. “It really depends on how I move what music will be heard.”

Like Barri, Eno said that musicians are only starting to explore the potential of immersive tools.

“Philosophi­cally, in terms of our understand­ing of what it is, we’re right at the beginning,” he said. “But also technicall­y, it is difficult. There’s a slightly awkward imbalance between the complexity of the system and the simplicity of the results.”

“That will change, of course,” he added. “The technology will become more and more transparen­t, and using it will become less difficult. Right now, it’s quite a struggle rememberin­g that you’re not only trying to get it working, but also trying to do something worthwhile with it.”

 ?? HERMAN WOUTERS NYT ??
HERMAN WOUTERS NYT
 ??  ?? Visitors to “Bloom: Open Space,” an installati­on created by producer and music pioneer Brian Eno and musician and software designer Peter Chilvers, pinch the air to create bubbles and musical tones. Eno, an early member of the band Roxy Music, has had...
Visitors to “Bloom: Open Space,” an installati­on created by producer and music pioneer Brian Eno and musician and software designer Peter Chilvers, pinch the air to create bubbles and musical tones. Eno, an early member of the band Roxy Music, has had...

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