Windsor Star

MASS EFFECT STUMBLES IN NEW GALAXY

- LOU KESTEN

Time for a spring break! Why not book a trip to the Andromeda Galaxy, where fun and adventure await on exotic planets no human has ever set foot on before?

Two problems: First, it takes 600 years to get there. Second, your travel agent may have exaggerate­d a bit, and those faraway worlds aren’t quite as humanfrien­dly as promised.

Mass Effect: Andromeda invites you to take part in this grand adventure — but, like the journey it describes, it delivers mixed results. Occasional­ly it rewards you with the gosh-wow sense of wonder that every science fiction fan craves, but you have to work your way through some hoary genre clichés to get there.

You can play as Sara or Scott Ryder, the offspring of one of the galaxy’s most renowned explorers.

Early on, the young, inexperien­ced Ryder is thrust into the role of Pathfinder, whose job is to find a decent place to live for all these refugees from the Milky Way. Early attempts to establish habitats haven’t gone well, so Ryder needs to figure out what went wrong.

The most glaring issue is the Kett, a race of lizard-like conquerors bent on destroying every other sentient species in the galaxy.

More puzzling are the Remnants, robotic killing machines guarding mysterious monoliths that may hold the secrets to turning Andromeda’s planets into livable worlds.

Your crew members include a couple of humans and some familiar alien types from the earlier games, and part of the intrigue comes from trying to figure out why they were so eager to flee the Milky Way. You’ll also be joined by one of the locals, a creature called an Angaran that looks kind of like a lion, if you made it stand on two legs and wear clothes.

All your companions have different talents that come in handy in battle, and Ryder can be customized with psychic powers or tech skills that let her, say, fling turrets into enemy camps. Developer BioWare has built its reputation on compelling storytelli­ng, and here’s where Andromeda falls a bit flat.

The overarchin­g story doesn’t quite have the urgency of the race-against-extinction plot of the franchise’s earlier chapters.

The Kett are a less formidable villain than the dreaded old Reapers, and the Remnant storyline seems like a rehash of the discovery of Prothean tech that drove the original trilogy.

It’s also bedevilled by some aggravatin­g technical issues, like creepy facial animations and a clunky menu system. And yet, there are rewards. Some of the side missions recapture BioWare’s storytelli­ng magic, and the scenery — from the dusty wastelands of one planet to the lush forests of another — is eye-popping throughout. It’s a rough journey, but I’m glad I took it.

 ?? PHOTOS: ELECTRONIC ARTS/THE ASSOCIATED PRESS ?? Mass Effect: Andromeda is a bit of a rough journey, but it’s one worth taking.
PHOTOS: ELECTRONIC ARTS/THE ASSOCIATED PRESS Mass Effect: Andromeda is a bit of a rough journey, but it’s one worth taking.
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