Beijing Review

Deng Haijian (

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Times, places, figures and events are the basic elements of history, but King of Glory distorts these basic elements. When even adults complain that they are bewildered by the game, is it plausible that this game can help pupils learn history?

There are some worrying statistics: This mobile game has attracted more than 100 million players around the country. Although the game developer suggests that the players should be at least 16 years old, 54 percent of them are reportedly aged between 11 and 20.

We don’t regard mobile games as ogres, but for pupils who lack basic historical knowledge, this time-traveling mobile game is harmful. Pupils are still at the stage of developing their outlook on history and the world. Any kind of distorting and entertainm­entoriente­d explanatio­n of history will erode history education at school.

The controvers­y over this mobile game fully reflects the lack of a sense of social responsibi­lity on the part of the game developer. A wave of innovation is sweeping various sectors of the nation’s economy nowadays. It’s therefore especially important to impose discipline on culture and history-related products and to make these products respect basic historical common sense and rules. Commercial activities should be based on fundamenta­l ethics, while innovation should not cross ethical boundaries. Game companies are supposed to spend more time developing their own stories and brands, instead of taking advantage of historical figures and distorting history at the same time.

The preconditi­on for spreading traditiona­l culture is to pay homage to history and have a basically correct attitude toward

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