165 bil­lion yuan

China Daily (Hong Kong) - - CHINA -

Rev­enue of China’s on­line game in­dus­try last year

Last year, the to­tal rev­enue of the on­line game in­dus­try reached 165 bil­lion yuan, an in­crease of 17.7 per­cent from 2015.

Yet par­ents of­ten face big prob­lems when they try to get their money back from game com­pa­nies. Han Ying, a lawyer who has been keep­ing an eye on the is­sue, said proof is the big­gest ob­sta­cle.

The proof that is of­ten re­quired in­cludes bills, pur­chase his­tory and even video clips of chil­dren play­ing the games, to prove it is them who paid the money, not the par­ent, she said.

The au­thor­i­ties have at­tempted to take stronger ac­tion. In Jan­uary, the State Coun­cil re­leased a set of rules to pro­tect mi­nors on the in­ter­net, in­clud­ing lim­it­ing play­ing time. The Min­istry of Cul­ture also is­sued a state­ment in May to beef up the iden­tity reg­is­tra­tion sys­tem of on­line games to con­trol pay­ments made by chil­dren.

How­ever, He Ji­hua, a deputy to the Na­tional Peo­ple’s Congress, the top leg­is­la­ture, found in his in­ves­ti­ga­tions that a lot of mo­bile games had a rather loose ID reg­is­tra­tion sys­tem, and some even teach ju­ve­nile play­ers how to get around it.

“The rules and cen­sor­ing of mo­bile games should be stricter and more com­pre­hen­sive,” he said.

Deng Lili, a re­searcher on an­i­ma­tion and games at Pek­ing Univer­sity, said: “Pre­vent­ing chil­dren from be­com­ing ad­dicted to on­line games is com­plex. It re­quires the joint ef­forts of fam­i­lies, schools and busi­nesses.”

Oth­ers, though, specif­i­cally call for par­ents to play a big­ger role.

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