China Daily (Hong Kong)

CARICATURE­S BECOME AN OBSESSION

- By PARESH DAVE in Los Angeles

For Anokhy Desai, a new haircut or outfit requires more than a trip to the shopping center. These days, she also finds herself also diving into the Bitmoji app to chop hair and replace clothes.

It’s there that Desai and millions of other people have created personaliz­ed caricature­s of themselves. Bitmoji attaches the cartoonish likenesses to funny and cheesy phrases and then stamps them on images that can be shared across social media.

The hilarity and absurdity of those images has turned Bitmoji into one of the most-downloaded apps in the world, and its illustrati­ons have taken over text-messaging threads and Snapchat conversati­ons. They’ve become such an important form of self-expression that it’s common to encounter people, like Desai, who regularly update their Bitmoji avatars to reflect new hairdos and fashion choices. The most devoted among them boast that they spend more time picking out clothes for their Bitmoji than their real-world self — a level of care unlike anything before, experts in the virtual reality industry say.

“We would look at Bitmoji as the high-water mark for what’s been done to make the avatar experience mainstream,” says Berkley Frei, general manager at avatar software firm Morph 3D.

But what that adds up to is the big question for Snapchat, which bought Bitstrips, the company that developed Bitmoji, for more than $64 million 18 months ago.

Snap Inc as a whole has been under pressure from investors since its initial public offering this year to increase ad revenue and show that it’s far from finished adding users. The unprofitab­le Los Angeles company hasn’t released revenue figures or user numbers for Bitmoji.

But earlier this month, Snap announced 3D Bitmoji World Lenses, which allow users to place a three-dimensiona­l rendering of their Bitmoji in realworld scenes captured through their smartphone camera. The characters appear to interact with their environmen­t, and the animations can be shared on Snapchat.

The feature marks a major technologi­cal step for a company that has already dabbled in mixed reality features that place virtual objects, such as a nowfamous dancing hot dog, in photos and videos. If it takes off, it could further Snap’s lead in the nascent mixed and augmented reality sector.

But it’s unclear whether Bitmoji will turn into a major revenue generator for Snap.

Before the acquisitio­n, Bitstrips had partnershi­ps with HBO, Forever 21 and other companies making branded clothing available to users. Terms of the deals, which Snap has allowed to stand for now, haven’t been disclosed.

Soliciting sponsored options from any advertiser would fit with prior strategy. Financial analyst James Cakmak mused that just analyzing users’ Bitmoji selections could reveal a lot about their current emotions and be valuable in deciding what ads to show them elsewhere in Snapchat. Further, the Bitmoji app enables users to search for images tied to a particular greeting or mood, and the search data would provide additional insight if used for advertisin­g purposes someday.

But Snap hasn’t added any new revenue-generating options to Bitmoji, except for introducin­g the NBA and Major League Baseball as partners for virtual jerseys.

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