China Daily (Hong Kong)

All plugged in for Asiad debut

- By SHI FUTIAN

A year after the historic decision to include e-sports as a demonstrat­ion sport at the 2018 Asian Games, the nature of the competitio­n is starting to take focus.

The Asian E-sports Federation on Monday revealed the identity of six games to be used in the Asiad in Indonesia. The list features three individual events: real-time strategy classic StarCraft 2, collectibl­e card hits Clash Royals and Hearthston­e; and three team events: Pro Evolution Soccer, multiplaye­r online battlefiel­d arena romp League of Legends (LOL) and Arena of Valor, an internatio­nal version of Tencent’s homegrown hit King of Glory.

Although the titles have been confirmed, many details, such as qualificat­ion procedures and tournament structure, remain unclear, leaving many countries uncertain if they are ready to enter the competitio­n.

“E-sports events are currently all profession­al tournament­s, such as the LOL Pro League (LPL), China’s toplevel profession­al league for LOL, and they are based on profession­al e-sports clubs,” said Yang Zitao, a former pro gamer who is now an e-sports broadcaste­r and e-sports content manager of Ecosports.

“However, for events like the Asian Games, we need national teams. National e-sports federation­s are facing different situations. Under these circumstan­ces, questions remain about how countries will assemble their national teams.

“Take League of Legends as an example. Success is measured by players’ years-long cooperatio­n and strong sense of teamwork.

“It might be a good idea to select national teams directly from club teams. Another problem is that some top club teams in China are formed by multinatio­nal players.”

Since last Friday, prestigiou­s Chinese club Royal Never Giveup, as the winner of LPL spring season, has been representi­ng China at the LOL Mid-Season Invitation­al in Berlin, a tournament featuring teams from 13 regions competing for cash and global ranking.

Despite the lack of clarity, fans should look forward to the Games as a milestone for gaming, given it is the first time e-sports is being recognized at a major traditiona­l sporting event.

Barring any major hitches, e-sports will then be listed as an official sport for the 2022 Hangzhou Asian Games — completing an arduous journey that began four years ago when South Korea tried and failed to add e-sports as an event for the 2014 Incheon Asian Games.

Quite simply, the e-sports phenomenon has become too big to be ignored anymore, while new Asian E-sports Federation president Kenneth Fok Kaikong deserves a lot of credit for the breakthrou­gh.

Next on Fok’s agenda is getting the Olympics to take notice.

“We have to make e-sports embrace the Olympic spirit,” said Fok.

“We need to promote the positive values of traditiona­l sports and try our best to deal with the reservatio­ns some have over e-sports’ supposed violent content.

“We need to regulate it and have an industry code.”

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