China Daily (Hong Kong)

Getting caught up in CrossFire

Tencent’s tactical masterpiec­e gaining global appreciati­on

- By SHI FUTIAN shifutian@chinadaily.com.cn

The success of China’s pro e-sports players on the internatio­nal stage is spurring phenomenal growth of gaming innovation­s here at home.

On the heels of Chinese team Royal Never Give Up being crowned world champion at the LOL Mid Season Invitation­al in Paris in May, Chinese club OMG claimed the championsh­ip at last weekend’s PUBG Global Invitation­al in Berlin.

But to become a world e-sports powerhouse and dominate games like League of Legends and PlayerUnkn­own’s Battlegrou­nds (PUBG) requires not only top players, but the ability to develop and operate top titles.

That’s where Tencent’s online tactical first-person shooter CrossFire has emerged as a one of China’s most potent not-so-secret weapons.

Since CrossFire’s launch in China in 2008, the game’s PC version has attracted 560 million registered users and its e-sports broadcasts have been viewed 10 billion times, according to data released last Sunday at a ceremony in Shanghai to mark its 10th anniversar­y.

The game also launched a mobile version in 2016 to catch up with the global mobile e-sports trend, which has attracted upwards of 250 million mobile players.

The life cycle of e-sports games is relatively short, so CrossFire’s continued popularity after 10 years is testimony to innovation­s that focus on player experience. From its constant upgrades to the quality of the mobile version, the game has maintained superior innovation­s.

“Innovation­s and improvemen­t are the key factors of our success,” said Gram Xu, a CrossFire senior general manager.

“We have created many new patterns for players and maintained a pace of upgrading more than ten versions a year. While we keep launching new content and we keep optimizing old patterns of experience. We attach great importance to players’ feedback to adjust our operationa­l strategies.

“Being creative is very important for CrossFire. Today’s new gaming patterns are all based on the original pattern. Compared with other PC first-person shooter games, we have created many new models and patterns to adjust to the new trends and new platforms. We still have more potential to be discovered.”

One of the best ways to extend the life cycle of a video game is to make it an e-sports title. CrossFire has made that a priority, especially given that the e-sports league for Tencent’s homegrown mobile hit King of Glory has attracted tens of millions of spectators and its internatio­nal version will feature as a demonstrat­ion event at the upcoming Asian Games.

“Since the day we launched the game, creating CrossFire’s e-sports system was one of our priorities,” said Joses Zhu, general manager of Tencent Interactiv­e Entertainm­ent Group.

“CrossFire’s mobile version was launched in China in 2016 and achieved great success, and now we are launching it in 56 other countries. Also, we are building an e-sports tournament around the game. It will be a huge step forward for Chinese e-sports.

“For the PC platform, we will launch a more refined HD version of the game to build the e-sports system.

“From players’ experience to the game’s quality, the new version is a great advance and a brand new battlefiel­d with better visual impact, fairer models and more diversifie­d patterns. Based on the new HD version, we will try our best to build a top CrossFire tournament.”

The ultimate goal is for

We attach great importance to players’ feedback to adjust our operationa­l strategies. Being creative is very important for CrossFire.”

Gram Xu,

e-sports to be included in the Olympic Games. At an executive board meeting in Lausanne last fall, the Internatio­nal Olympic Committee concluded that e-sports “could be considered a sporting activity”.

“The players involved prepare and train with an intensity comparable to athletes in traditiona­l sports,” said the IOC statement.

The Asian Games made the first move by including e-sports as a demonstrat­ion event in the two-week Jakarta competitio­n, which opens on Aug 18.

The competitio­n list features three individual games: real-time strategy classic StarCraft 2 and collectibl­e-card hits Clash Royale and Hearthston­e.

There are also three team games: Pro Evolution Soccer, the multiplaye­r online battlefiel­d arena game LOL and Arena of Valor, an internatio­nal version of King of Glory.

“Adding e-sports to the Asian Games was much tougher than we thought,” said Wei Jizhong, the Chinese Olympic Committee official who successful­ly pushed for the inclusion. “After long negotiatio­ns, we agreed on three principles: no violence, making sports games a priority and guaranteei­ng fairness.”

 ?? PROVIDED TO CHINA DAILY ?? A lavish ceremony and invitation­al competitio­n marked the 10th anniversar­y of Chinese-owned hit CrossFire in Shanghai on Sunday. Manufactur­er Tencent is aiming to extend the first-person shooter’s shelf life by building an internatio­nal e-sports tournament around the game.
PROVIDED TO CHINA DAILY A lavish ceremony and invitation­al competitio­n marked the 10th anniversar­y of Chinese-owned hit CrossFire in Shanghai on Sunday. Manufactur­er Tencent is aiming to extend the first-person shooter’s shelf life by building an internatio­nal e-sports tournament around the game.
 ?? PROVIDED TO CHINA DAILY ?? QJ team members celebrate winning the CrossFire Mobile Invitation­al.
PROVIDED TO CHINA DAILY QJ team members celebrate winning the CrossFire Mobile Invitation­al.

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