China Daily (Hong Kong)

ENTERTAINM­ENT INDUSTRY BOOMING AS TECH-SAVVY YOUTHS PAY TO PLAY

Increased wealth and education, access to internet services, shape new generation’s desire for games, animation, drama, films

- By OUYANG SHIJIA ouyangshij­ia@ chinadaily.com.cn

As the purchasing power of the techsavvy younger generation grows, a whole new business has emerged surroundin­g intellectu­al property rights related to online literature, TV dramas, films, digital games and comics. And that business is gaining momentum all across China.

The pan-entertainm­ent industry has become a key driving force of the nation’s economic growth. In 2017, it generated more than 480 billion yuan ($70 billion) in economic output, with an increase of more than 15 percent yearon-year, according to a recent report released by database company Gamma Data Corp.

High-definition smartphone screens, powerful processors, booming mobile internet technologi­es and multifunct­ion software have made on-screen reading and video-watching more enjoyable and convenient.

Statistics from the China Internet Network Informatio­n Center demonstrat­e the rapid growth of the blossoming internet trend. Data show that among the 772 million Chinese netizens, 97.5 percent are mobile phone users, providing a massive base for the new digital business.

Millennial­s, particular­ly those born from 1995 to 2000, are demanding a different entertainm­ent culture than what was popular among their parents.

Chen Rui, chairman of Bilibili, a popular Chinese videoshari­ng site boasting the largest group of young Chinese anime, comics and gaming fans, said there was a clear difference in the demand for culture and content between the younger generation and their parents’ generation.

“The increased material wealth, high-quality education environmen­t and the access to internet services are shaping today’s young generation’s diversifie­d and personaliz­ed cultural needs,” Chen said. And those young consumers actually are willing to pay for the entertainm­ent content they really love.

Xue Yongfeng, an analyst at internet consultanc­y Analysys in Beijing, said that previously, major internet users typically only paid for real-life items, but now, they’re willing to pay for virtual online content products.

“With the surge in average incomes and the changing paying habits, now more Chinese netizens are willing to pay for online reading, watching online videos and movies or listening to online music.”

Seeing the emerging trend, an increasing number of domestic companies are introducin­g a wide range of related products targeting the young generation, and many have been reaping the benefits.

Recently, online drama The Story of Yanxi Palace, co-proMobile duced by Chinese online video streaming service provider iQiyi.com and Huanyu Film, has gained a huge following among Chinese netizens, becoming another popular screen work featuring concubines in Qing Dynasty. The hit drama has gained more than 15 billion online views, iQiyi claimed. And now it’s available in more than 70 markets globally, making it one of the most widely distribute­d series produced by China.

The TV series has also attracted a growing number of visitors to the Forbidden City as the Palace Museum appeared in the drama. And the lesserknow­n Yanxi Gong, where the heroine of the drama lived, has become a new hot spot in the museum. And there have been increased orders of reproducti­ons of the heroine’s hair ornaments, also led by people’s interest in the drama.

Beijing-based iQiyi, an online video unit of Chinese internet giant Baidu Inc, raised $2.25 billion in its initial public offering this year, saying it will use half of the net proceeds to expand and enhance its content offerings.

Ma Shicong, an analyst at Analysys, said key online video participan­ts who invest lots of money to fuel the developmen­t of the sector will be rewarded with larger shares of the market.

Founded in 2010, iQiyi reported continuous growth in its revenues, hitting 17.4 billion yuan last year, a significan­t jump of 54.6 percent over the previous year.

A key driver behind iQiyi’s revenue growth is the subscripti­on fees for its online video streaming services. Revenue from the subscripti­on fees accounted for 37.6 percent of its total income in 2017, compared to an 18.7 percent share in 2015.

The company claimed it had more than 50 million subscriber­s by the end of last year, and about 126 million daily active mobile users during the last quarter of 2017.

“Major tech giants all aim to boost the future developmen­t of the video streaming arms to be at the forefront in the Chinese entertainm­ent market. The competitio­n in the sector will become fiercer,” Ma added.

Three major Chinese internet giants -- Baidu Inc, Alibaba Group Holding Ltd and Tencent Holdings Ltd, collective­ly known as BAT -- are accelerati­ng the push to invest in entertainm­ent units, betting big on the booming domestic market.

Particular­ly, they’ve paid attention to online literature genres, which have revolution­ized the entertainm­ent industry and triggered a vast array of movies, TV dramas, games, animation and comics. For instance, the mega-hit drama Ten Miles of Peach Blossoms was based on popular online stories.

Last summer, iQiyi launched a new plan to connect its various IP resources, including online literature, TV dramas, movies, gaming and products based on those IPs.

gaming is another sector contributi­ng hugely to the new business. Gama Data Corp noted in its report that mobile games based on other forms of IP products contribute­d 74.56 billion yuan to China’s economic output in 2017. They also accounted for more than 60 percent of the total revenue of the mobile games segment.

Wang Xu, chief analyst at Gamma Data Corp, said that as the country’s demographi­c dividend is disappeari­ng, gaming developers need to explore new methods of business expansion.

“Driven by the love for great copyrighte­d cultural products, netizens will be willing to experience related derivative works, among which games will be suitable carriers. And the IP rights-protected products will help reduce the cost for developers to attract users,” Wang added.

The report noted that digital games occupied around 40 percent of the total pan-entertainm­ent industry sales and hit 200 billion yuan in revenue last year. The gaming segment is playing a key role in boosting the overall developmen­t of the pan-entertainm­ent market, it said.

Perfect World Co Ltd, a Chinese movie and gaming company, is now targeting the digital young generation with IP-protected products, spanning the categories of anime, comics and gaming, or ACG, movie and TV dramas.

Lu Xiaoyin, chief operating officer of Perfect World Games, said at a company news conference earlier this year in Beijing that young people usually prefer the specific culture embodied in the game, and they will also like the applicatio­n of the latest technologi­es.

Lu claimed the company will continue to innovate its key IP rights-protected products to cater to the younger generation’s diversifie­d and personaliz­ed cultural needs.

Agreed Tong Qing, senior vice-president of Perfect World: “There is a growing trend of spinoffs from hot IP rights related to games and other forms of entertainm­ent products.”

Because China is at the forefront of the online culture industry in the world, it’s also a pioneer in dealing with new problems that pop up.

Si Xiao, president of Tencent Research Institute, said at a culture summit in Shenzhen, Guangdong province in May that the online literature business loses more than 10 billion yuan each year to piracy.

According to Si, IP-protected products have gradually become the key to drive the online culture industry, and the industry should pay more attention to IP protection activities.

“More efforts are needed to protect IP from infringeme­nt and piracy, which will also better encourage the creation and innovation,” Si added. “It will still take years to foster a better environmen­t, and I believe new technologi­es such as blockchain will help protect the IP.”

$2.25 billion money raised in the initial public offering this year by iQiyi, an online video unit of Chinese internet giant Baidu Inc

17.4 billion yuan revenues of iQiyi last year

There is a growing trend of spinoffs from hot IP rights related to games and other forms of entertainm­ent products.” Tong Qing, senior vice-president of Perfect World

 ?? PROVIDED TO CHINA DAILY ?? Cast members of online drama The Story of Yanxi Palace pose for a stage photo.
PROVIDED TO CHINA DAILY Cast members of online drama The Story of Yanxi Palace pose for a stage photo.
 ?? JIN XIN / FOR CHINA DAILY ?? Show girls from Perfect World Co Ltd pose at the China Joy expo in Shanghai.
JIN XIN / FOR CHINA DAILY Show girls from Perfect World Co Ltd pose at the China Joy expo in Shanghai.

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