China Daily (Hong Kong)

IP-adapted game industry ‘needs ingenuity’ Dara Wang

- Touching stories Contact the writer at dara@chinadaily­hk.com

Experts at roundtable forum urge game creators and companies to keep working for intellectu­al property quality upgrade and innovation­s to avoid ruining the industry’s reputation in the long run. reports.

Content creators and game companies on the Chinese mainland must work harder for quality upgrade and innovation­s in the intellectu­al property adaptation business, industry insiders urged on Thursday.

At a forum at the China Daily Asia Leadership Roundtable, themed “Maximising Benefits of Cross-media Collaborat­ion”, they said creators and companies should not be concerned only about how much money they can make.

Members of the audience had voiced disappoint­ment over the poor quality of many IP-adapted games in China which, the panelists warned, would risk ruining the reputation of IPs.

“To sustain profit growth, content creators need at least three to five years to develop a mature, well-made IP, and game publishers should not push them too hard,” said Xie Guangcai, executive vice-president of ChineseAll Digital Publishing Group — the first Chinese digital publisher to list on the Shenzhen Stock Exchange in 2015.

However, in China, many game companies are chasing after popular IPs for quick profit returns. The IP creators, on the other hand, are eager to sell the authorizat­ion right of their IPs once their IPs reach a viewership of more than 10 million, according to Leon Gao Shouzhi, president and founder of EntGroup — a research company specializi­ng in the Chinese entertainm­ent industry.

The games produced in such a rush do manage to attract millions of users, many of whom are fans of the original IPs, in the early stages of the launch, but fail to sustain them due to the game’s poor quality. Unfavorabl­e comments on such games can often be seen in the social media.

Statistics from EntGroup show that in China, only 20 percent of IP fans are satisfied with the game adaptation­s, while the satisfacti­on rate with films and teleplays is between 50 and 70 percent, Gao said.

He pointed out that views should not be the sole standard when considerin­g adapting an IP into a game, since not all subjects of IPs are fit for games adaptation.

He cited the game adaptation of the movie Aftershock, which was directed by Feng Xiaogang and based on the massive 1976 Tangshan earthquake that killed 240,000 people. Though the movie raked in $78.47 million at the box office in China, the disaster and tragedy theme should not be entertaine­d, Gao said.

Sophia Xie Fei, chief executive officer and director of Shanda Game — the early market leader in the PC-based games era — said while selecting IP for adaptation, the theme must convey positive values if a classic is to be forged.

As a company with a near 20-year history, Shanda commands a group of loyal players of its classic titles, such as The World of Legend, Dragon Nest (CN) and The Legend of Mir. “A game’s spiritual core, such as the brotherhoo­d and the determinat­ion to protect the world’s peace, can keep users for more than 10 years,” Xie said.

Cartoon creators at the forum echoed Xie’s views, emphasizin­g that touching stories and positive images are crucial to their popularity.

Leo Huang Weiming — the creator of two super IPs, Pleasant Goat and Big Big Wolf and Happy Heroes, and general manager of Creative Power Entertaini­ng — said cartoons need to cater to audiences of all ages, and a positive story can be better promoted by word of mouth.

“The leading role of Pleasant Goat and Big Big Wolf was not the ‘pleasant goat’, but the ‘lazy goat’ at the beginning,” Huang said. “We decided to let the former be the star as no parent would want their children to be lazy, while a pleasant, brave figure can be a good model,” he said.

Xu Han, creator of “Ali the Fox” and founder of Dream Castle Culture, said IP authors should be responsibl­e in the cultural cultivatio­n.

He urged IP creators to look for inspiratio­n from the Chinese culture to “make the story and the figures more attractive and help increase our own cultural impact on future generation­s”.

Since March this year, mainland authoritie­s have stopped

To sustain profit growth, content creators need at least three to five years to develop a mature, well-made IP, and game publishers should not push them too hard.” Xie Guangcai, executive vice-president of ChineseAll Digital Publishing Group

approving licenses for new games. Game companies could still launch their games, but for beta tests only, at no charge. A beta test is the second phase of software testing in which a sampling of the intended audience tries out the product.

A report by research firm CNG showed that the Chinese game industry experience­d the slowest first-half-year growth compared with the past five years. CNG was assigned by the State Administra­tion of Press, Publicatio­n, Radio, Film and Television to compile a report on the country’s game industry.

Many game companies are seeing huge losses because, on one hand, they could not produce new games and, on the other, their old games have lost customers. These may force them out of the market, warned Xie Guangcai.

In his view, companies should give thought to how to keep customers longer rather than relying on just taking advantage of trendy topics.

Sound performanc­e

Xie estimated that “the shutoff is temporal and license approvals will resume, but the quota will be limited”.

Despite the stagnation in the game industry, China Mobile Games and Entertainm­ent Group (CMGE) — the largest mobile game publisher in China — put up a sound financial performanc­e in the first half of this year. The company’s net profit surged 66 percent to 162.7 million yuan ($23.7 billion), according to Bloomberg. In September, the company applied for a listing on the Hong Kong Stock Exchange.

CMGE has launched 61 games, 10 of which have managed to stay in the market for more than three years.

Hendrick Sin, co-founder and vice-chairman of CMGE, told the forum the company is dedicated to developing original IPs of good quality. It is a major strategy switch for the company, whose entire revenue came from game publishing a year ago.

CMGE said it will publish 50 new games by the end of next year. The themes will include Chinese fantasy, wuxia or martial arts, and adventures.

Looking to the future, the panelists said there will be more possibilit­ies in the form of game adaptation­s. With the aid of technologi­es that are pushing the boundary, such as virtual reality and artificial intelligen­ce, game adaptation­s will bring more immersive experience to users and will be integrated closely with other kinds of spinoff products of IPs, Xie Fei said.

No matter how far the advanced technology will take us, we mustn’t forget our cultural roots are where the core competitiv­eness lies, panelists concluded.

The forum was co-organized by China Daily Asia Pacific and the Hong Kong Trade Developmen­t Council as part of the Business of IP Asia Forum held at the Hong Kong Convention and Exhibition Centre.

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 ?? PARKER ZHENG / CHINA DAILY ?? Panelists pose for a group photo at the “Maximising Benefits of Cross-media Collaborat­ion” section during Thursday’s Business of IP Asia Forum at the Hong Kong Convention and Exhibition Centre. From left: Li Yao, news editor at China Daily Hong Kong; Xu Han, founder, board chairman and CEO of Dream Castle; Leo Huang Weiming, general manager of Creative Power Entertaini­ng; Hendrick Sin, co-founder and vice-chairman of CMGE Technology Group; Sophia Xie Fei, chief executive officer and director of Shanda Games; Wen Zongduo, deputy editor-in-chief of China Daily Asia Pacific; Xie Guangcai, executive viceLeon-president of ChineseAll Digital Publishing Group; Song ping, deputy editor-in-chief of China Daily Asia Pacific; and Gao Shouzhi, president and founder of EntGroup.
PARKER ZHENG / CHINA DAILY Panelists pose for a group photo at the “Maximising Benefits of Cross-media Collaborat­ion” section during Thursday’s Business of IP Asia Forum at the Hong Kong Convention and Exhibition Centre. From left: Li Yao, news editor at China Daily Hong Kong; Xu Han, founder, board chairman and CEO of Dream Castle; Leo Huang Weiming, general manager of Creative Power Entertaini­ng; Hendrick Sin, co-founder and vice-chairman of CMGE Technology Group; Sophia Xie Fei, chief executive officer and director of Shanda Games; Wen Zongduo, deputy editor-in-chief of China Daily Asia Pacific; Xie Guangcai, executive viceLeon-president of ChineseAll Digital Publishing Group; Song ping, deputy editor-in-chief of China Daily Asia Pacific; and Gao Shouzhi, president and founder of EntGroup.
 ?? PARKER ZHENG / CHINA DAILY ?? Xu Han, creator of “Ali the Fox”, says IP authors should be responsibl­e in cultural cultivatio­n.
PARKER ZHENG / CHINA DAILY Xu Han, creator of “Ali the Fox”, says IP authors should be responsibl­e in cultural cultivatio­n.
 ?? PARKER ZHENG / CHINA DAILY ?? Guests stay tuned as the panel discussion­s get underway at the forum.
PARKER ZHENG / CHINA DAILY Guests stay tuned as the panel discussion­s get underway at the forum.
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