Global Times - Weekend

‘COMPLETELY SMASHED’

Oceania gamers suffer esports setback during pandemic

- Page Editor: wanghuayun@globaltime­s.com.cn

Despite a global boom, the closure of one of the southern hemisphere’s biggest esports leagues has left its players in Australia and across Oceania facing an uncertain future. The Oceanic Pro League (OPL) – the region’s top profession­al competitio­n for team-based strategy game League of Legends – was shuttered in October by publisher Riot Games, five years after its launch. Twenty-year-old pro, Dragon Guo, who played under the moniker “Dragku” for the Chiefs esports Club, is one of the players affected. He had weighed offers to play in North America but chose to stay in Sydney to study and play. “Most of the people that dropped out of school and went straight to play are in a very bad spot,” the player told AFP in an interview. “It’s very rough on an aspiring player,” he added. “Now there’s no league, you can’t really prove yourself.” At the league’s peak in 2017, Riot Games was providing each OPL team with a minimum of A$100,000 ($74,000) for player salaries, overheads and developmen­t.

Frank Li, founder of Australia’s Chiefs Esports Club, which had a team in the OPL since its inception, said the closure came at short notice, but was not unexpected.

While leagues in North America and Europe have strengthen­ed their financial viability, growing sponsorshi­ps and strategic partnershi­ps, Oceania had lagged.

In a statement on the OPL’s closure, Riot Games said it did not believe “that the market is currently able to support the league in its current form.”

Li said Australia faced a number of unique challenges – most notably its geographic isolation and its small, Englishspe­aking audience, who often gravitate to esports products from overseas.

That has left serious questions about whether esports has enough of an ecosystem to thrive in the region.

“It’s going to have more implicatio­ns for the longer term with the new generation of esports players that are coming up,” said David Cumming, an esports researcher at the University of Melbourne.

Riot Games said it would host qualifiers in Oceania for its two biggest internatio­nal tournament­s, and that it would make it easier for Oceania players to gain entry into its North American league.

Players could once have hoped to rise up the ranks via “solo queue,” when they go it alone online and attract attention.

However, the gap between amateurs and pros is widening, as esports increasing­ly becomes more profession­al and competitiv­e, making solo queue a much tougher path.

“The days where you could just be a solo queuer or someone just plays by themselves, and gets really good at the game and then gets noticed, that really doesn’t happen too much these days,” Cumming said.

While Li described what happened to the OPL as a “market correction,” he has faith in organizers rebuilding a more sustainabl­e competitio­n in future.

“As long as the player base is there, there’s obviously going to be the upside for people to play competitiv­ely,” Li said.

“But in terms of the path to pro, it’s basically being completely smashed, and how that’s going to be rebuilt is really going to be dependent on the decisions that are going to be made in the next couple of months.”

 ?? Photo: AFP ?? Dragon Gou, who played under the moniker “Dragku” for the Chiefs Esports Club, plays video games at his home in Sydney on November 13.
Photo: AFP Dragon Gou, who played under the moniker “Dragku” for the Chiefs Esports Club, plays video games at his home in Sydney on November 13.

Newspapers in English

Newspapers from China