Global Times

Major study finds link between video games and sexism in teenagers

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The more time a teenager spends on video gaming, the likelier he or she is to display sexist attitudes and gender stereotype­s, a study of thousands of French gaming aficionado­s has found.

The study carried out by a team of French and US researcher­s compared the time spent by 13,520 young people playing video games and their attitudes to women and gender roles.

The results published on Friday in the Frontiers in Psychology journal suggest that increased exposure to video games is associated with higher levels of stereotypi­ng and sexism among teenagers.

“Sexist representa­tions saturate advertisin­g, television and cinema. Video games are no exception,” Laurent Begue, co- author of the study from Grenoble Alps University, told AFP.

“Content analysis has shown that women are under- represente­d in popular video games. They have passive roles, they are princesses who need to be saved or secondary, sexualized objects of conquest,” he added.

Although women are the main victims of stereotypi­ng, men are also affected, being portrayed as “more active, armed and muscular.”

According to the Entertainm­ent Soft- ware Associatio­n, in 2014 almost half of video game players were female.

Both boys and girls participat­ed in the study ( 51 and 49 percent respective­ly), but results indicated that sexism was higher among males. Playing time varied from one to 10 hours a day.

The survey questioned teens aged between 11 to 19, living in the southeaste­rn cities of Lyon and Grenoble.

Begue cautioned that despite the “statistica­lly significan­t” link between sexism and video games, the influence of gaming on teenagers’ attitudes remains limited.

Religious fervor was a greater deter- minant of sexism, the researcher­s noted.

Television, on the other hand, had a smaller impact than video games.

Begue said it would be “unfair” to tar all video games with the sexism brush, saying the main offenders were the bestseller­s.

He called on developers to avoid trapping characters into gender stereotype­s.

“And that is true for men, too!”

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