Global Times

Apple chips away at dependency

iPhone maker aims for control as it doubles down on processor design

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Apple Inc’s decision to stop licensing graphics chips from Imaginatio­n Technologi­es Group Plc is the clearest example yet of the iPhone maker’s determinat­ion to take greater control of the core technologi­es in its products – both to guard its hefty margins and to position it for future innovation­s, especially in so- called augmented reality.

The strategy, analysts say, has already reduced Apple’s dependence on critical outside suppliers like ARM Holdings Plc, now owned by SoftBank Group Corp. Apple once relied heavily on ARM to design the main processor for the iPhone, but it now licenses only the basic ARM architectu­re and designs most of the chip itself. More recently, when Apple bought the headphone company Beats Electronic­s, part of a $ 3 billion deal in 2014, it ripped out the existing, off- the- shelf communicat­ions chips and replaced them with its own custom- designed W1 Bluetooth chip. “Apple clearly got rid of all the convention­al suppliers and replaced about five chips with one,” said Jim Morrison, vice president of TechInsigh­ts, a firm that examines the chips inside electronic­s devices.

“Today we do much more in- house developmen­t of fundamenta­l technologi­es than we used to,” Apple Chief Financial Officer Luca Maestri said at a February conference. “Think of the work we do on processors or sensors. We can push the envelope on innovation. We have better control over timing, over cost and over quality.”

Most vendors of consumer electronic­s products rely on outside suppliers for chip design and developmen­t, primarily because it is extremely expensive. That has created huge opportunit­ies for companies

like ARM, Qualcomm Inc and Nvidia Corp, which have developed core technologi­es for processing, communicat­ions and graphics that are used by scores of vendors.

Now, Apple is so big that it can economical­ly create its own designs, or license small pieces of others’ work and build on it. As with ARM and Qualcomm, the actual manufactur­ing of the chips is still contracted out to a semiconduc­tor foundry, such as those run by Samsung Electronic­s.

Move fast, save money

Bringing more of the design work in- house cuts complexity, people familiar with the processes say. Instead of managing one or more design teams and then a fabricator, Apple has only to manage the fabricator.

It may also help the company move faster – and save money – as it focuses on new technologi­es such as virtual and augmented reality. Apple CEO Tim Cook has indicated that Apple plans to integrate augmented reality into its products, which makes 3D sensors and graphics chips like Imaginatio­n’s especially important.

Even before formally cutting off Imaginatio­n, Apple had given hints that it was preparing to design its own graphics processors. Specifical­ly, it introduced a piece of its own code called Metal for app developers.

By putting a piece of Apple-designed code between app developers and the phone’s chip, Apple has made it possible to swap out the chip without interrupti­ng how the developers work. That could also make it easier to bridge the gap for developers between the graphics chips on Apple’s phones and its desktop computers.

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 ?? Photo: CFP ?? Apple Inc has been reducing its dependence on critical outside suppliers that designed many of the core technologi­es, such as chip architectu­re, for its products. Recently, the consumer tech giant stopped licensing graphics chips from Imaginatio­n...
Photo: CFP Apple Inc has been reducing its dependence on critical outside suppliers that designed many of the core technologi­es, such as chip architectu­re, for its products. Recently, the consumer tech giant stopped licensing graphics chips from Imaginatio­n...

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