Global Times

Endless play

trade show Fans in focus at major E3 video game

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Video game giant Electronic Arts on Saturday courted fans with titles such as Star Wars Battlefron­t and snatched the spotlight ahead of a major industry trade show in Los Angeles.

Gamers who have become stars on YouTube for streamed play or commentary joined EA executives in the Hollywood Palladium to provide world premiere glimpses into eagerly awaited games.

The event kicked off a three- day “fan fest” where people can get tastes of coming games. EA Live will end on the eve of the offi cial start of the historical­ly trade- only Electronic Entertainm­ent Expo ( E3).

“There is a lot of interest in the industry to speak more directly to the gamer,” Sony Interactiv­e Entertainm­ent Worldwide Studios Chairman Shawn Layden told AFP.

E3 took the unusual step this year of making about 15,000 tickets available at $ 149 each for fans to explore the show fl oor and attend panels.

EA held the fi rst of a series of press events by console and game makers in the days leading up to E3.

Games showed off included blockbuste­r shooter Battlefi eld and a sequel to a Star Wars Battlefron­t game that met with criticism after its release about two years ago.

“We got a lot of feedback; a lot of it positive and a lot of it constructi­ve,” EA Chief Executive Andrew Wilson quipped on stage.

“That is a euphemism for not as positive.”

Evolution

EA provided a glimpse at what appeared to be a new science fi ction shooter work titled Anthem from BioWare and a character driven, buddy prison break game called A Way Out that can only be played cooperativ­ely with a friend.

EA’s fan fest comes as the video game industry fl ourishes and shifts to cultivatin­g ongoing relationsh­ips with players instead of simply selling them blockbuste­r games in packages or as digital downloads.

Historical­ly an event exclusivel­y for the industry, E3 appeared to be adapting to the trend of game makers building ongoing relationsh­ips with players in online communitie­s.

“E3 is evolving to try to bring in people who are not involved in the industry, who are fans,” said Ted Pollak, senior video game industry analyst at Jon Peddie Research.

Netfl ix- style games

Hot trends at E3 will include the rise of streaming games, to be played subscripti­on- style as a service or to be watched as spectator sports on the booming ‘ eSports’ stage.

Amazon- owned Twitch and Google’s YouTube are once again at E3, streaming announceme­nts, game trailers, interviews and other game- content to viewers around the world.

Microsoft just launched a subscripti­on service for Xbox, letting players pay a monthly fee for access to a library of video games for its console.

People who already subscribe to an Xbox Gold service can pay an extra $ 10 monthly for the new “Game Pass.”

Sony makes video games available as part of a subscripti­on service for PlayStatio­n consoles.

“Most important for the console space at the moment is the concept of games as a service,” said NPD video games analyst Mat Piscatella.

“Games are now designed around keeping people engaged for years.”

Dueling consoles

E3 will once again be an arena for competing consoles from Microsoft, Nintendo and Sony to battle it out.

Sony PlayStatio­n 4 has domi- nated the market, while Nintendo’s recently launched Switch has been a hit, with fans snapping up the console and a Legend of Zelda game that has become a must- play title.

Meanwhile, Microsoft revealed a muscular new Xbox model, the Xbox One X, at a special E3 press event on Sunday.

PS4 and Xbox One are both performing better in the market than their respective predecesso­rs, and Nintendo “is back in a big way” with Switch, according to Piscatella.

Meanwhile, the personal computer has quietly become the most played and money- generating platform for games, according analysts.

“The juggernaut of PC gaming can’t be hidden anymore,” Pollak said.

The makers of chips for graphics and computing ‘ rigs’ for play are among those strutting wares at E3.

“It seems every segment in the video game market is going pretty darn well and there is a lot of room for optimism,” Piscatella said.

The Electronic Software Associatio­n behind E3, with help from NPD, pegged overall spending in the US video game market at $ 30.4 billion last year.

“You have people of all ages and genders playing games more than they have before; it has become more ingrained in our culture than ever,” Piscatella said

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 ?? Photos: AFP ?? The Electronic Arts EA Play event at the Hollywood Palladium in Los Angeles on Saturday
Photos: AFP The Electronic Arts EA Play event at the Hollywood Palladium in Los Angeles on Saturday
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