Global Times

PERFECT SYNERGY

Cultural creative products inject vitality into China’s world heritages sites

- By GT staff reporters Models of bronze wares in archaeolog­ical blind-boxes

From bookmarks sporting pictures of the Forbidden City and popsicles shaped like the Great Wall to a digital collection of paintings of the Honghe Hani Rice Terraces and a virtual ambassador of the Dunhuang Mogao Grottoes, China’s world heritage sites are becoming more and more part of people’s daily lives thanks to trendy and exquisite cultural creative products.

Cultural industry insiders and experts said China’s cultural creative products have been booming alongside the nation’s growing technology sector in the wake of the Chinese government’s call to strengthen its “soft power” and extend internatio­nal influence.

Cultural product craze

“If the foundation of world heritage sites is culture, cultural creative products are the lifeblood that allows them to come ‘alive,’” Wang Siyu, director of Public Archaeolog­y and Arts in Peking University, told the Global Times on Monday.

He pointed out that in the past, cultural creative products were mainly common souvenirs such as key rings, fridge magnets and postcards and consumers were mainly history lovers who bought them while visiting the heritage sites. But now, the diverse range of cultural creative products such as archaeolog­ical blind-boxes and 3D printed models have stirred the interest of a broader demographi­c including the young generation as well as those who live abroad, inspiring them to visit the actual sites upon which these products are based.

“Cultural creative products break through barriers in promoting cultural heritage sites,” said Wang.

In 2020, more than 124,000 types of cultural and creative products were developed by museums across the country, raking in over 1.1 billion yuan ($152.7 million) in revenue, Li Qun, director of the National Cultural Heritage Administra­tion, said at an press conference.

A research report released in 2020 shows that 53 percent of consumers of cultural creative products were born after 1990, while 30 percent were part of China’s Post-1995 generation, Xinhua reported.

“The wide popularity of cultural creative products among the young generation could not have been achieved without the participat­ion of designers with brilliant ideas,” Zhang

Hua, manager of the Cultural Creative Products Sales Department at the Yungang Grottoes, told the Global Times on Monday.

Zhang noted that for years the Yungang Grottoes has been cooperatin­g with some young designers, inviting them to the site so that they could find inspiratio­n for a new range of products. Most recently, a design brand named Ruhui extracted at least 60 patterns from the statues in the grottoes after a visit in 2021. The young designers used these patterns on new products such as bags, clothes, wallets and then skyrockete­d to fame after debuting them at the autumn and winter fashion shows in Shanghai.

“We have 252 caves and more than 51,000 statues here representi­ng the outstandin­g Buddhist art in China during the 5th and the 6th centuries. We hope to give full play to the modern value of Yungang Grottoes,” Zhang said.

From increased self-confidence

Song Hua, director of the Henan

Museum’s Cultural Products Department, told the Global Times on Monday that China’s cultural creative products have combined with a lot of technologi­cal innovation to make breakthrou­ghs in expanding the influence of Chinese culture, and now cultural creative products are entering a new stage that combines the real and virtual worlds.

Recently, the Henan Museum in Central China’s Henan Province launched a virtual commune on the metaverse.

“We created three virtual figures which can introduce visitors to some original historical sites, like the Yin Ruins World Heritage Site, to see what the last capital of the Shang Dynasty (c.1600BC-1046BC) looked like,” Song said, adding that this new method can build a connection between cultural resources and visitors.

In March, the State Council released the Opinions on Promoting the Implementa­tion of the National Cultural Digitaliza­tion Strategy, which proposed to promote the deep integratio­n of culture and technology, and build a big data system showing a panorama of Chinese culture by the end of 2035.

Wang pointed out that the craze for the museum’s cultural creative products basically stems from people’s increased cultural self-confidence, and he suggested more research on world heritage sites need to be carried out.

“For example, if we could know how the jade relics from the Ruins of Liangzhu City (3300BC-2300BC) were made, and who used them, we could derive more exquisite and creative products,” he said.

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