Shanghai Daily

Augmented reality adds magic to learning

- Ong Jing Yi

The first time Hovhannes Mayilyan experience­d the technology of augmented reality was in Yerevan, capital of Armenia, in 2010. It was a Coca-Cola advertisem­ent in which Santa Claus appeared to hand over the drink.

“I was like ‘this is magic people’,” he says. As a radio engineerin­g student back then, he wanted to find out more, but informatio­n was scarce.

Eight years on, the Armenian, now based in Shanghai, is bringing this “magic” to children as young as 2 years old. It comes in the form of toys, flashcards and one of the most relied-upon tools of the 21st century — the mobile device.

He became part of the Shanghai-based Young Zone Culture Co Ltd in 2015. Its subsidiary, NeoBear, is one of the pioneers in using AR in early childhood education.

AR technology adapts into different fields including healthcare and the military. Most people have heard about the Pokemon Go game, which relies on a location system to deliver informatio­n. But not as many are aware of its applicatio­n in education. Mayilyan hopes to increase awareness of the technology and further its applicatio­n in education.

He is taking part in the upcoming Virtual and Augmented Reality in Education Conference in September. The biannual event, which takes place in Budapest, Hungary, concentrat­es on VR and AR technologi­es to improve future educationa­l settings and research.

“‘Augmented’ means to insert something — we are adding something into our reality,” Mayilyan says. This “reality” refers to existing educationa­l materials such as models and pictures. Additional informatio­n may be projected in three-dimensiona­l spatial representa­tions, an interactiv­e and dynamic interface for the user, and voice assistance from a smart device to contribute to the learning process.

Experts think the technology helps to make the overall learning experience more engaging and comprehens­ive, thus appealing to students and teachers.

Countries including the United States, France, South Korea and China already support the technology at various levels in formal education settings. In China, there are over 170 companies in collaborat­ion with the Ministry of Industry and Informatio­n Technology to bring technologi­es such as AR and VR into universiti­es.

Mayilyan, however, is interested in how the technology could be implemente­d in primary-level education.

Early childhood market

Actually, many companies are feeding the AR trends into the early childhood market. Octagon Studio and Popar, based in Indonesia and the US respective­ly, are major players that offer AR toys to young people.

Like most AR education materials, the AR globe by NeoBear adopts a markerbase­d applicatio­n. Upon “marking,” or scanning the physical globe using any smart camera device, children obtain atlas-rich informatio­n through the AR applicatio­n. A “pop-up and threedimen­sional view” of seven themes including the solar system and famous landmarks of countries will be projected on the device, based on actual physical configurat­ion of the globe captured. A voice narrates the content whenever a child selects an item of interest.

Besides reviewing the appropriat­eness of content delivered via the applicatio­n, Mayilyan’s job includes using his technical background to improve the quality of the augmented 3D images. For instance, an animated hedgehog will pop up, move and make a sound whenever its flashcard is scanned. Children can manipulate the image to view it at different angles.

As an example on the app that needed improvemen­t, Mayilyan says children should be able to see the spines on its body to more accurately learn about a hedgehog. “Images need to be more precise and realistic,” he says, relating this to the fundamenta­l fact that young children learn and understand through their senses.

A study has found that AR increases learning efficiency up to 88 percent, compared with 35 percent if only flashcards are used. “In a short period, you learn the same informatio­n faster; your senses are opened up — you can see, touch and listen,” Mayilyan says.

He sees AR as an educationa­l tool that can support the global trend where knowledge growth is accelerati­ng over the years. “We have all the knowledge but we do not have enough tools to keep up with learning.”

He plans to work on this in his next research. The 26-year-old represents his company in overseas markets with the aim of integratin­g AR into more existing education-related systems. The Consumer Electronic­s Show in January was one of his opportunit­ies to showcase knowledge of the technology to toy manufactur­ers, distributo­rs and educationa­l institutio­ns.

Europe’s largest toy manufactur­er, the Simba Dickie Group, engaged the company to produce new AR applicatio­ns for their educationa­l content and physical products.

Cities such as Wellington and Wairarapa in New Zealand — in partnershi­p with Mayilyan’s company — will also be adopting the AR globe technology as education tools to support formal secondary classrooms.

The company is also working to approach institutio­ns in US states such as California as an entry point for further implementa­tion of AR technology in classrooms. “Every school and every district has its own regulation and guidelines for teaching, so it’s easier to approach.”

In China, these implementa­tions need to go through the Ministry of Education. With consent from the government and collaborat­ion with Shanghai’s East China Normal University, AR technology will soon be appearing in selected local preschools, to be tested for its effectiven­ess in classrooms.

“The main goal is to build a specific ecosystem for kids to enhance their language-learning skills,” Mayilyan says.

 ??  ?? With images more precisely and accurately projected, not only the kid but also the parents are having fun while studying.
With images more precisely and accurately projected, not only the kid but also the parents are having fun while studying.

Newspapers in English

Newspapers from China