Shanghai Daily

Sport doesn’t always mean raising a sweat

- Jack Tarrant and Angie Teo

Skinny, pale and sitting in front of a computer, Lee Sang-hyeok doesn’t look much like a traditiona­l Olympic athlete.

But that is exactly what he and his fellow profession­al esports gamers could be as esports is debuting as an exhibition sport at the Asian Games, raising the possibilit­y of gamers earning the same Olympic gold medals as those won by American swimmer Michael Phelps or Jamaican sprinter Usain Bolt.

Six titles, starting with “Arena of Valor” and including “League of Legends” and “Pro Evolution Soccer,” will feature, in what could be the first step towards inclusion in the Olympic Games.

In November last year, the Internatio­nal Olympic Committee recognized esports as a sporting activity and it will be a full medal event at the 2022 Asian Games in Hangzhou.

For gamers like Lee, who goes by the online moniker “Faker,” this is a chance to show the world they belong among the world’s top athletes.

“Sports doesn’t mean you must sweat,” says Lee, who is the highest earning player in LOL history with a career income over US$1,740,000, according to tracker esportsear­nings.com.

“Gaming uses a lot of mental skill rather than physical,” he says. “It takes a lot of mental strength and requires a lot of effort and tough training, so I think esports could be even tougher than any other sports.

“I think it is unfair to say that a sport depends on whether one sweats.”

It is a demonstrat­ion sport this time around, yet organizers hope events in Jakarta will prove to sceptics that gamers belong in the same program as marathon runners, boxers and soccer players.

Demonstrat­ion sport

This could open up questions about what defines profession­al sport and potentiall­y change the dynamic of top-tier sporting competitio­n forever.

There is, however, no denying the popularity of esports.

Profession­al electronic gaming boasts an estimated 250 million players worldwide in a growing market worth about a billion dollars a year.

This, combined with the IOC enthusiasm to engage younger viewers, means there is a groundswel­l of support for electronic gaming to be added to the Olympic program.

The IOC’s inclusion of sports such as skateboard­ing and sports climbing at Tokyo 2020 is an indication of its willingnes­s to promote sports aimed at younger audiences.

Kenneth Fok, President of the Asian Esports Federation, the body behind the program in Jakarta, is bullish about the future of his sport.

“Ultimately, for us from day one, AESF’s goal will be trying to help put esports in the Olympics and on the bigger Olympic stage,” Fok says.

“Now we take it through the Asian Games to a more mainstream, main stage.

“I think that is a very important deal,” he adds.

“Its an important step towards being accepted by society and also being accepted by the Olympic movement.”

It remains highly unlikely esports will feature at the 2024 Paris Olympics and one of the key reasons could be the IOC’s aversion to the violence that features in many of the world’s top video games.

In April, IOC President Thomas Bach said the violence in some games went against Olympic values.

“We have to draw a very clear red line in this respect and that red line would be e-games which are killer games or where you have promotion of violence or any kind of discrimina­tion as a content... they can never be recognized as part of the Olympic movement,” he says.

Fok doesn’t want to get into a debate about whether esports is more violent than boxing or wrestling, both sports on the Olympic program, but knows communicat­ion and education may hold the key.

“The red line is different for everyone. We are talking about an issue that is subjective,” Fok says.

“We have to work together as a federation, as publishers, as gamers and as a community to define this space and move it forward. I think the Asian Games is the first step.

“I think it is important for us to educate and to help esports develop in a way that is acceptable to different parts of society, different generation­s and different points of view.”

In Jakarta, players from 18 nations will compete across six different games, including League of Legends, which is one of the most popular games in the world with over 27 million players daily.

The last time Riot Games, the developers of LOL, released statistics on player numbers in 2016 they said there were over 100 million players across the world.

There is no denying the popularity of esports and now is the time to show the world it deserves a place at the top table.

 ??  ?? Players from Chinese Taipei compete against Hong Kong at the 2018 Asian Games Esports Demonstrat­ion Event. — Photos by Reuters
Players from Chinese Taipei compete against Hong Kong at the 2018 Asian Games Esports Demonstrat­ion Event. — Photos by Reuters
 ??  ?? Players from India react as they watch “Arena Of Valor” competitio­n at the BritAma Arena, Jakarta.
Players from India react as they watch “Arena Of Valor” competitio­n at the BritAma Arena, Jakarta.

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