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What is 'spatial computing' and why is Apple pushing the new buzzword?

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With Apple's hotly anticipate­d Vision Pro headset hitting store shelves, you're probably going to start to see more people wearing the futuristic goggles that are supposed to usher in the age of "spatial computing".

It's an esoteric mode of technology that Apple executives and their marketing gurus are trying to thrust into the mainstream.

This while avoiding other more widely used terms such as augmented reality (AR) and virtual reality (VR) to describe the transforma­tive powers of a product that's being touted as potentiall­y monumental as the iPhone that came out in 2007.

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"We can't wait for people to experience the magic," Apple CEO Tim Cook gushed on Thursday while discussing the Vision Pro with analysts.

The Vision Pro also will be among Apple's most expensive products at $3,500 (€ 3,255) -a price point that has most analysts predicting the company may only sell 1 million or fewer devices during its first year.

But Apple only sold about 4 million iPhones during that device's first year on the market and now sells more than 200 million of them annually, so there is a history of what initially appears to be a niche product turning into something that becomes enmeshed in how people live and work.

Spatial computing - a future everyday word?

If that happens with the Vision Pro, references to "spatial computing" could become as ingrained in modern-day vernacular as mobile and personal computing - two previous technologi­cal revolution­s that Apple played an integral role in creating.

So what is spatial computing?

It is going to change human-tocomputer interactio­n, and eventually every interface - whether it's a car or a watch - will become spatial computing devices. Cathy Hackl Industry consultant

It's a way to describe the intersecti­on between the physical world around us and a virtual world fabricated by technology, while enabling humans and machines to harmonious­ly manipulate objects and spaces.

Accomplish­ing these tasks often incorporat­es elements of AR and artificial intelligen­ce (AI) - two

subsets of technology that are helping to make spatial computing happen, said Cathy Hackl, a longtime industry consultant who is now running a start-up working on apps for the Vision Pro.

"This is a pivotal moment," Hackl said.

"Spatial computing will enable devices to understand the world in ways they never have been able to do before. It is going to change human-to-computer interactio­n, and eventually every interface - whether it's a car or a watch - will become spatial computing devices".

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In a sign of the excitement surroundin­g the Vision Pro, more than 600 newly designed apps will be available to use on the headset right away, according to Apple.

The range of apps will include a wide selection of television networks, video streaming services (although Netflix and Google's

YouTube are notably absent from the list) video games, and various educationa­l options.

On the work side of things, videoconfe­rencing service Zoom and other companies that provide online meeting tools have built apps for the Vision Pro, too.

Sinister side of spatial computing

But the Vision Pro could expose yet another disturbing side of technology if its use of spatial computing is so compelling that people start seeing the world differentl­y when they aren't wearing the headset and start to believe life is far more interestin­g when seen through the goggles.

That scenario could worsen the screen addictions that have become endemic since the iPhone's debut and deepen the isolation that digital dependence tends to cultivate.

Apple is far from the only prominent technology company working on spatial computing products.

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For the past few years, Google has been working on a three-dimensiona­l videoconfe­rencing service called "Project Starline" that draws upon "photoreali­stic" images and a "magic window" so two people sitting in different cities feel like they are in the same room together.

But Starline still hasn't been widely released.

Facebook's corporate parent, Meta Platforms, also has for years been selling the Quest headset that could be seen as a platform for spatial computing, although that company so far hasn't positioned the device in that manner.

Vision Pro, in contrast, is being backed by a company with the marketing prowess and customer allegiance that tend to trigger trends.

Although it might be heralded as a breakthrou­gh if Apple realizes its vision with Vision Pro, the concept of spatial computing has been around for at least 20 years.

These Swiss engineers have built a VR suit that could help you 'feel' things in the metaverse In a 132-page research paper on the subject published in 2003 by the Massachuse­tts Institute of Technology, Simon Greenwold made a case for automatica­lly flushing toilets to be a primitive form of spatial computing.

Greenwold supported his reasoning by pointing out that the toilet "senses the user's movement away to trigger a flush" and "the space of the system's engagement is a real human space".

'Minority Report'

The Vision Pro, of course, is far more sophistica­ted than a toilet. One of the most compelling features in the Vision Pro is its highresolu­tion screens that can play back three-dimensiona­l video recordings of events and people to make it seem like the encounters are happening all over again.

Apple already laid the groundwork for selling the Vision Pro by including the ability to record what it calls "spatial video" on the premium iPhone 15 models released in September.

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Apple's headset also reacts to a user's hand gestures and eye movements in an attempt to make the device seem like another piece of human physiology.

While wearing the headset, users will also be able use just their hands to pull up and arrange an array of virtual computer screens, similar to a scene featuring Tom Cruise in the 2002 film 'Minority Report'.

Spatial computing "is a technology that's starting to adapt to the user instead of requiring the user adapting to the technology," Hackl said.

"It's all supposed to be very natural".

It remains to be seen how natural it may seem if you are sitting down to have dinner with someone else wearing the goggles instead of intermitte­ntly gazing at their smartphone.

 ?? ?? Scott Joachim tries out an Apple Vision Pro headset during the first day of sales at a Palo Alto, California, Apple store on Friday, February 2, 2024.
Scott Joachim tries out an Apple Vision Pro headset during the first day of sales at a Palo Alto, California, Apple store on Friday, February 2, 2024.
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