China Daily

Group toys with digital to triple China business

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Mattel Inc expects to grow three to four times in the more than $31 billion toys and games market in China by 2020 through digitally connected toys, as it intensifie­s its efforts to take on Lego Group and Hasbro Inc in the country.

Mattel — which more than halved its dividend to fund the new efforts — said its emphasis on e-commerce and repackagin­g its core brands as educationa­l toys and connecting them to the internet would boost its standing in the fragmented market.

The toymaker has a market share of around 2 percent in China, lagging behind constructi­on toy maker Lego which has 2.8 percent control over the market. Hasbro is catching up with 1 percent, according to Euromonito­r Internatio­nal.

Mattel has been revamping its toys, developing AI Barbie Holograms, smart sensors-enabled Hot Wheels cars and virtual reality powered View-Masters to make them relevant to millennial parents.

The new, digitally connected toys will be launched globally in late 2018, the company said on Wednesday.

“In China, there is a lot of recognitio­n on linear learning and developmen­t. There is a real need for developmen­t of EQ, primary motor skills and social-emotional skills,” Mattel Chief Executive Margo Georgiadis said.

Georgiadis, a former Google executive, took over the reins of the toy company in February and was hired for her tech expertise and e-commerce knowhow.

The company said it aims to enmesh more educationa­l content with other brands such as FisherPric­e and Thomas & Friends, which are popular in China.

“As we think about the opportunit­y in China ... it is driven by the basic fact that there are 210 million kids in China, while there are 55 million in the US,” Georgiadis said.

“Just the sheer size of the market ... it’s an enormous market opportunit­y.”

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