China Daily

Look to the movies, experts tell games developers at forum

- By HAN LU hanlu@chinadaily.com.cn

Games developers can use copyright to protect their created games images — just like movies — because games consist of images, words and stories like movies, experts told a recent forum held by the University of Chinese Academy of Social Sciences.

The games industry is one of the most lucrative sectors in China, expected to rake in revenue of nearly 220 billion yuan ($33.6 billion) this year, ranking second among cultural industries only behind the film and TV industry, according to a report released by the China Culture & Entertainm­ent Industry Associatio­n last month.

Online games have contribute­d significan­tly to the industry, with estimated total revenue this year projected at about 201 billion yuan, the report said.

Online livestream­ing websites and apps, creating realtime broadcasts and commentary platforms for games players, have promoted the rapid developmen­t of the gaming industry.

Players can communicat­e with others on the broadcast platforms, and top games players can get rewards, designed to help sustain developmen­t of the games sector.

As a result, IP rights and unfair competitio­n problems, which are related to the live broadcasts of online games, have increasing­ly emerged.

That, in turn, has led many disputes.

Fu Gang, deputy director of the Shanghai Bar Associatio­n, told the forum that images that appear in livestream­ing for an extended time are integral to the production, instead of being incidental use.

“Although the images are only part of the content of the online game, it is still a piece of work and an indispensa­ble part of the game,” he said.

“A reproducti­on of a live game should be identified as copyright infringeme­nt.”

In fact, copyright law does not have an agreed position on online games and opinions to are mixed among jurists.

Some believe images from an online game do not have independen­t copyright, because their use is inevitable during livestream­ing.

They say that in movies and TV, there are often a large number of other creative works depicted incidental­ly for filming needs. These include paintings, calligraph­y and sculptures, and as long as those images are used to serve the story, their use should not be regarded as infringeme­nt.

They argue that the same applies to games pictures in a live broadcast.

Fu, however, said that after studying legal cases at home and aboard, courts recognized that some games with storytelli­ng could constitute cinematic work. This, he said, demonstrat­ed that judicial practice recognized the aesthetic value of games.

Therefore, pictures in games should be given similar protection, Fu added.

Jurists also suggested that other elements, such as maps, should be equally protected under copyright law.

Sun Lei, a judge at the Beijing’s First Intermedia­te People’s Court, said that copying a game’s map, was actually plagiarism of the game. This was because the design of a map represente­d intellectu­al work, and a valuable map needed to be protected.

Wu Yixing, a partner of Dare and Sure Law Firm in Beijing, suggested that copyright law mainly aim at providing protection for fine works or graphic works. However, the art and the function of valuable games maps are indispensa­ble. Therefore, protecting games maps, as important elements of the work, can be used as a feasible way to protect games.

 ?? YUAN CHEN / FOR CHINA DAILY ?? A League of Legends team plays the online game in Haikou, Hainan province.
YUAN CHEN / FOR CHINA DAILY A League of Legends team plays the online game in Haikou, Hainan province.

Newspapers in English

Newspapers from Hong Kong