China Daily

KPL shoots for the stars with NBA blueprint in mind

- By SHI FUTIAN

China’s King Pro League is bidding to slam-dunk its operation as the burgeoning e-sports competitio­n bids to mimic the success of basketball’s NBA.

“We’ve been studying the business models of traditiona­l sports leagues and other internet companies,” said KPL president Zhang Yijia.

“From the very beginning we have been aiming to build a profession­al league, and we have analyzed the operation model of the NBA and the English Premier League.”

The KPL hopes to establish a complete and profession­al operation system and govern clubs with strict new rules and regulation­s.

“For the transfer of players, for example, we have already introduced a salary cap,” said Zhang.

“This is a groundbrea­king regulation for an e-sports league. People are familiar with NBA’s salary cap, but having such a rule in e-sports is not easy.

“We are trying to avoid a situation in which some players have unreasonab­ly high salaries, and also we want to protect the interests of every club.”

There are currently 12 clubs in the KPL, but about 10,000 are waiting to join.

“The KPL and the clubs are in a win-win situation,” said Zhu Bo, the founder of the team QGhappy, which completed a hat-trick of KPL titles at the league’s fall season final in Shenzhen, Guangdong province, on Saturday.

“The league is becoming a community of shared interests, and introducin­g regulation­s like the salary cap is beneficial.”

To ensure its sustainabl­e developmen­t, the KPL has been working with the clubs to nurture talent, with players assigned profession­al training sessions, coaches and data analysts.

Clubs also have their own unique ways of cultivatin­g future champions — QGhappy calls its system “The Sickle”.

That may sound aggressive, but in reality QGhappy is carefully managing its players, even providing them with physicians and psychologi­sts.

Recruiting top gamers, however, is not the clubs’ biggest concern. Filling positions in roles such as management, coaching and broadcasti­ng is proving problemati­c due to a labor shortage in the fastgrowin­g sector.

“E-sports leagues are not places to merely train more gamers,” said Zhu. “What the industry really needs is auxiliary talent.

“As announced in September when the fall season started, the KPL is working with the Communicat­ion University of China and Zhejiang University of Media and Communicat­ions to start a selection process and training courses for e-sports coaches, players and commentato­rs.

“This will help to bring more profession­al talent to the league and create a sustainabl­e talent-training model.”

 ?? PROVIDED TO CHINA DAILY ?? From left: Pop stars Oho Ou Hao and Li Yifeng, table tennis megastar Zhang Jike and Olympic sprinter Su Bingtian showed off their gaming skills to fans before Saturday’s KPL season finale at Shenzhen Bay Sports Center.
PROVIDED TO CHINA DAILY From left: Pop stars Oho Ou Hao and Li Yifeng, table tennis megastar Zhang Jike and Olympic sprinter Su Bingtian showed off their gaming skills to fans before Saturday’s KPL season finale at Shenzhen Bay Sports Center.

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